Thursday, July 10, 2025

Dire Spoiler Warning: Deep Lore and Heavy Feels ahead!

☕🤔

🧐🫡


👑❤️‍🔥



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S P O I L E R S ! ! ! ! !


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S P O I L E R S ! ! ! ! !


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S P O I L E R S ! ! ! ! !


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Extra Dire Spoiler Warning: Deep Lore and Heavy Feels ahead!

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Deity's Destiny (deep lore)
Lighthearted Prelude (Hero of Time reborn)
Wooded Minuet (Malon, witches, and lore, oh my)
(*)Flowing Serenade (Downtown mysteries, secret reputations surfacing, everything is connected)
(These * 2 * chapter * titles * might * be * reversed)
(*)Bolero Flambé (Lost Woods, Rutostasia's secret, Training begins)
Shade's Nocturne (Sheik, park brawl, meet the Wolfoes)
Spiritual Requiem (retrieve stolen goods, secret reputation (un)clarity)
***************
Hollow Elegy (stealth & escape, introducing Cyclo)

Quantum Bossa Nova (Forest Temple, meet Navi, & 13 montage to 17)

Crater Lake Lullaby (discover Death Mt.)

Woke Sonata (awakening Navi and entering the dark world for the first time)

Chronology Oath (collecting legendary relics into adulthood)

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"Lich Jester" King, William McCardinal Robins of Hyrule, reveals the Twili fate of an older era Gerudo tribe, banished from an extinct version of Hyrule for their investigation of chaos magic that had attracted the attention of Demise and fell to the void; banished to the Twilight realm, a buffer between realms, who persisted safely and independently and became masters over the matters of chaos and the void, leading to the creation of the fused shadow.


He continues on to reveal Ganondorf Dragmire to be a victim of Demise and tells the tragic tale he learned, over the centuries, of Ganondorf's childhood- during the "end game chapter".

About being bullied for obesity, his strict upbringing and magic schooling, and being the only male, pushing him to investigate chaos magic: and trigger Demise, who promptly possessed Ganondorf and then split his mother, the weather priestess and sorceress, Twinrova, in two counterparts of herself and put her under Ganon's possession.

And how Ganon kept the king alive as a skeletal court jester.


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At the near-end of the story, before meeting the puppet Ganondorf fight, *In-game - in-game saves* must be 0 in order for time travel Impa to gift Link the fused shadow: a prerequisite trigger for the Fierce Deity assimilation of Shadow Link.


Part of the post-game and Fierce Deity requirements is also healing the Fairie Queen by helping her lift her curses: 

Her magic lock, as child Link, following her appearance, and then her memory as a young adult/teenager.


Once she remembers who she is and was, she guides Link to the dark world for the first time!*¹


Without the Faerie Queen's memories, Link cannot obtain the Deity's Hilt as an adult.

It radiates outward and pushes you away with greater intensity, the younger you are ... Even as an adult...


... The Dark World Deku Tree Fight...


To find her, go to the curio shop...

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Companion Fairies are born from Deku Trees being planted.

Faerie Queens are adult companion Fairies.

Deku Trees are dead Hylians who didn't turn into Stalfoes.


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The Deity's Hilt is wood from The Deku Tree of Link's mother's Dekuwood core...

Buried in the corresponding Dark Deku Tree in the dark world.


*¹She remembers the Hero of Time was her son and she was his fairie companion, and her body became the next Deku Tree, but had to be used by the goddesses to craft an exclusive, extraordinarily special, and excessively powerful weapon.


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[The] Deity's Hilt is a dagger sized short sword made of Deku Wood and seems indestructible.

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"Deity's Sword" is the magic rod screwed into the "bottom" of the hilt where the stick is blunt.

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 ↑

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Treble Staff is The Hero of Time's Heart on the sharp end. The "blades"  and cross guard are one contingent braid of Chronosonic vortices.

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      ()

     \()/

     🪙

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     ❤️‍🔥

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A fire rod, ice rod, and lightning rod can be combined to create a Dominion rod.


A Dominion Rod can be combined with the Lense of truth to create the Magic Rod, which is used with medallions. 


☢️Bombos, 🌨️Ether, and 🪨Quake all make a return.

Others will include 🪙Profit, ⚡Thunder, 🌊Tsunami, 🌀Hurricane, and 🔥Meteor; as well as Forest, Water, Fire, Shadow, Spirit, and Light; combining those 6 into the Royal Medallion.


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Gameplay concepts

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[Up to 5] Characters Link can team up with, not counting your fairy, Cyclo: (in order of opportunities[so far]) (party of 6 [7 including Cyclo bro])



Krystal, Rutostasia, and Malon (beginning, parkour) 

Zelda (to and from Ruto's)

Impa (first time training)

Goron Link (right before:)

Marin, and Ilia (just before getting grounded)


Midna, Twila, Nabooru, Agatha, Pamela's Father (canonically never reveals his name), Anju, Kafei, Wolfos Link, Zora Link, (Gerudo) Linkle, Beedle, Kiki the monkey, Scrage The Tenth, a Chain Chomp, Navi, and The Boomer Boys.


All can be romanced for unique storylines and endings, with unique post game content; EXCEPT for Impa, Dr. Robbie (: Pam's dad), Anju and Kafei, Kiki, Scrage Brushly X, Chain Chomp, and Navi, whom all have unique (platonic) storyline fulfilments, and all romance is strictly optional. The "romancable" characters all have alternative, separate, platonic storyline options ALSO.


(None of this will be in the actual story/fanfic but some references will come up)

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Twinrova was split into Koume and Kotake by Demise's magic early on while Twila is Midna's literal shadow double, which she herself is projecting on purpose to deliberately and preemptively inhibit her own chaos connection. 

But that's never revealed in (this) story.


Unless Link pursues (one of) her, we don't learn that detail.....

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During the first fight with Ganondorf, he is possessed by a subdued Demise who the King had learned was susceptible to humor and kept weak with laughter: by keeping genuinely friendly company with Ganondorf.

After the king takes too long with explaining things to Link, initially, Ganondorf abruptly interrupts, knocks the king out, and attacks Link. 

The first fight is a classic throwback to OoT phantom Ganon's painting trick, but Link has to protect the King until he can regain his senses and crack a hilarious joke.

("Ganon, what does a turd honking to pass sound like? OH! But wait! I am just a skeleton and I can't fart!" /In the style of Robin Williams)


After which, Ganondorf joins the party because he is deeply grateful, since Demise vanishes from Ganondorf's presence until the second encounter ........... 

Which will be a throwback to the first half of the final battle in OoT. (Volleyball)

The third encounter is the weapons disarming back and forth. (Volleyball prison rules)


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Cyclo is a "Gym Bro about" his ENcycloPEDIC knowledge of monsters and people, history, and logic, but typically nice and compassionate- in his "br'own" way... (Midna/Twila: "I'm not a bro, dude. Do you have to keep calling me that?" Cyclo: "I call everyone bro, bro! Don't sweat it")


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The Deku King and princess are a decoy. 


The Deku Butler(s) is(are) the royalty. 


Scrage Brushly X      (MM reference "Deku Link")

Dekusworth IX   (MM reference butler race)

Aarchdükchök IX (missing, presumed dead - )


Each named after his great grandfather for going on ten generations.

(Scrage Brushly IX was Aarchdükchök's father, etc all the way back to scrage the first.)


Their last name is Dekuczar.

(AD, DD, & SBD)



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"Dampé" is a pentuplet and the boys' 'assistant' in each group: 


Oilé: (oil-ä: oily) Pit crew boss for the Mafia and acts as a pit crew member of the "good guy" cyan racer, first of the 5 "Boomer twins", C.J. .¹


Owié: (ow-ä: owie) Boxing coach for the Mafia and acts as the "good guy" purple brawler, second of the 5 Boomer twins, Topher.²


Shiné: (shine-ä: shiny) Vault guard for the Thieves' Guild and camaraderie pal of the third of the 5 Boomer twins, Chris.³


Leoné: (leön-ä: Leoné) Personal butler of the fourth Boomer twin and the "good guy" yellow tuxedo Mafioso, Christopher.⁴ 


And literally Dampé (damp-ä: Dampé), the fifth Boomer twin's hobo companion, the homeless boomer: Kris.⁵


Dampé's family name is Gormon and all 5 are brothers. 

Dampé is Ingo's pentuplet brothers', Ango's, Engo's, Ingo's, Ongo's, and Üngo's Father. (All but ungo look like their mother)


Gormon is the married name of Talon's sister (Marin was named after her) and Talon is her maiden name. (RIP - childbirth [quintuplets {orphaned}])

Making the Gormon brothers his in-laws.


Talon Talon married Cremia Romani and inherited her father's ranch.

Ingo be Ingoing. "In mourning" of his wife, moved in with Talon and Cremia... Under the impression he'd be working there... And never told them about the quintuplets.

Dampé and his brothers are oblivious that the boomer boys are their nephews (and Dampé's grandsons) which gets revealed slowly over the course of all 5 boys' platonic story quests and not relevant to the Fierce Deity Origins Story I'm writing...


But has references.

(If I didn't publish this, those references would not be easily noticed)


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Before the final battle with Demise, a violent encounter with Girahim reveals the existence of the Scarred Realm, an endless pit of flesh and gore- Demise's equivalent to Hylia's Sacred Realm, and a prerequisite mini-dungeon to (temporarily) rescue Ganondorf from possession.


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After receiving Hylia's True Life Blessing, Link's wish for "all of them" triggers a 100 hour, 4 minute, 4.04 second long "eternal battle" with Demise before the sword evolves into A Light Based version of Majora (to be named) [Treble Staff?] (battlesuit) who informs Link that "*our wish* has been fully manifested and this whole time, I've been analyzing our fight and Demise's behaviors; and I think I can end this fight, but it's going to take all the powers you've ever unlocked!" And manifests every tool, weapon, treasure, upgrade, etc. Link has ever discovered inthroughout The Legend of Zelda-series, requiring everything from the double claw shot, the Cane of Somaria, and Roc's Feather, to the Fire Rod, Light Arrows, and Ocarina of Time: each manifesting mostly at random, some manifesting in response to damages caused by others and the Ocarina manifesting last to play the Lullaby of Time (uniquely and especially composed and taught to you by Hylia using her temporal instancing "in that moment") followed by the Song of Healing. 

The Lullaby of Time puts Demise into a Temporal Instance Sleep, but the Song of Healing doesn't turn Demise into a mask, but instead- -... ... ..... ...... ............ ..................................................... .................................................................... ..................................................

"Don't tell anyone about this, keep it between us." (*The *Legends** of Zelda- "complete" needs editing)



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Flute Boy's name is Tingle; drama, plot, dialog, and time travel result in a sign calling the location "Tinkle Tree"


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As the opening scene of The Legend of Zelda concludes with Link's Demise-  as they've just finished watching; 

Idk.

Rewrite. (Done)


Kept for reference.

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Krystal, a Kokiri daughter and Sage of the forest, can use magic and store *some* equipment, but relies primary on magical songs on her Deku Ocarina to augment the party or nerf the enemy.


Rutostasia, the orphaned princess of the Zoras, is extremely awkward on land and slow, but can't be paced in the water! 

On land, while she can fight, she's useless in basic combat until she learns from Zora Link but a proficient combatant in the water.


Malon, a redheaded horse enthusiast, travels with her companion and horse, Epona, everywhere she goes and carries extra servings of Lon Lon milk to share with the party. She isn't defenseless, but not useful in combat dismounted.


Zelda, the reincarnation of the Princess herself, is tomboyish and stubborn, and has the ability to use magic. As a party member, she can defend and heal using Nayru's love through the Triforce of Wisdom.


Zelda will never change into Sheik while already in the party and vice versa.


Sheik is Zelda's alter-ego persona and identity. He is highly agile and skilled in hand to hand combat with moderate weapons proficiency. 

Makes the best spy and scout without using magic alternatives.


Impa, the last Sheikah, is Zelda's personal assistant, attendant, nanny, trainer, and teacher. She wields shadow magic and can cast illusions to distract, deter, and diminish enemies, she is a weapons master and can expertly wield any weapon. 


Goron Link, a homeless and displaced Goron, protects the skate park where Impa and Zelda serve food for the misfortunate and has the ability to deflect almost any physical projectiles, eats rocks and boulders for strength and stamina boosts, and can curl up into a ball and roll as fast as a racecar, which doubles as an attack and can be upgraded with magic.


Marin, a mechanically inclined Hylian redhead who ran away from home as a young teenager, owns and operates the best auto shop in Hyruletropolis and can help the party get around in her extra fast car, but only up to 4 passengers can ride along, so a full party will lose one or two members unless it's Malon, Goron Link, Midna/Twila, or C.J., all of whom have a fast travel option to follow along.


Ilia, a lost young Hylian girl, is not an adventurous member, but can see and hear exceptionally well and makes for excellent reconnaissance... She also has the ability to neutralize hostility in wildlife and nothing except *actual monsters* will attack the party unprovoked when she's around.


Midna, or Twila, is a Twili native, princess, and Shadow Sorceress. Midna is the authentic article but both function identically, able to bypass speed by moving through shadows, specifically individuals' shadows, and teleporting items and objects. Including party members, but not through solid objects or walls and only short distances & *home* locations - outside of dungeons.


Nabooru, a Gerudian warrior and thief, is a nomadic loner who leads the thieves' guild and acts as an intermediary between the Gerudo nation and the Hyrule underground. She can pick pockets, pick locks, bypass traps and security measures more easily than others, and uses Gerudian martial arts with weapons proficiency second only to Impa. Having Nabooru around let's you "allow" her to steal certain items from most vendors.


Agatha, a Hylian bug collector and heiress to a huge fortune, isn't combat useful but instead has a magical connection to insects that enables her to perform recon and espionage, plus she will pay for *everything* after her story is unfolded, upon receiving her inheritance.


Dr Robbie (Pamela's Father canonically never reveals his name), is a human scientist who desperately seeks to find, observe, and study magical phenomena. He isn't useful for combat but "can" fight; but he knows how to make red potions, can learn to make green and eventually blue ones as well.


Anju, your Aunt, is a surprisingly cunning and charismatic Hylian whose silver tongue can override many people's better judgement. She isn't combat capable, and won't enter dungeons or dangerous places. She's useful for getting around the Yellow Tuxedo Mafia.


Kafei, a Hylian shop keep, can carry a surprising amount of weight and hauls an all-terrain luggage device to increase your storage capacity for equipment and weapons. He won't run from danger but he isn't a fighter. Instead, he carries extra food and drink free of charge, and discounted potions.


Wolfos Link, a Shadow Wolfos, is a boomerang expert and, feral, combat enthusiast. He can't use his shadow techniques in firelight or daylight, but can create shadow copies of himself and turn invisible. He can't go anywhere.... Civilized... And will either go on a rampage or automatically abandon the party without warning if you enter certain places - depending on the place how he'll react, for example, he plain avoids urbanized modern spaces, but might get aggressive in pre-modern villages.


Zora Link, a forest Zora, knows an unique martial arts style that is a forest Zora treasured secret: you only learn the very basics from him, late in the game, and he is always 1.61 times higher level than you, even after you find the master in order to learn disarming techniques.


Linkle, Gerudo Link, is a dynamic "Link copycat" for lack of a better description.


Beedle, a human merchant nomad, loves to collect bugs and junk, and has an even more astonishing and impressive carrying capacity than Kafei. He will always be ready to sell anything he collects, and sometimes it's even not completely useless. He uses a wrist rocket with significantly more power and range.


Kiki the monkey, an outcast purple monkey, lives in the dark world and aides you in seemingly random situations ... For a price. And gets bored easily, unless you have more rupees. But in combat, Kiki will run no matter what and won't come back until you retrace your steps.... If you can. However, Kiki can climb many things you and others cannot, and fits into tight spaces.


Scrage Brushly Dekuczar the Tenth, son of the butler King of the Dekus, is an adventurous Deku Scrub who ran away from home and wants to explore the world. He can do everything Dekus can but better. He can spit Deku nuts, bombflower seeds, and even learn to inhale incoming physical projectiles to shoot them back.


a Chain Chomp, is a chain comp, is a chain comp that ran away from home and got lost. He'll follow you if you have a certain item on hand. And the reward for returning him home is his friendship and unwavering support. He can eat most enemies and one-shot many of them.  Interestingly enough, Lynels fear Chain Chomp and will flee from him.


Navi, the Faerie Queen, will escort you to the King. She isn't an optional companion anywhere except the Dark World Hyruletropolis.


"The Boomer Boys" (even though they're all 2 years older than Marin) each have their own special talents and skills to offer: 


C.J. has overall better vehicle control and his own suped up racecar he'll drive you in, but you can't have other party members except Malon, who will ride Epona along, Marin, who has the only car faster than C.J.'s, Midna/Twila, who can travel through shadows, and Goron Link, who will roll along behind.


Topher is a berserker and will overpower almost any opponent up to a small Goron. But if you have other party members, they'll be at risk of becoming a target until he calms down, however Goron Link and Kris can withstand and even calm him (by being a target).


Chris is almost as good for everything Nabooru can do; as her apprentice. However, unlike her, he isn't inhibited from stealing from you and everyone in the party, and only she and Kris can deter him.


Christopher has more inheritance than Agatha, but he's stingy and only buys certain things for the party, but he's an excellent mediator and negotiator and can keep his brothers in check when in the party. Unless at least 2 of his brothers or Kris is/are in the group, he'll run from a fight but won't run from the party.


Kris is a jack of all trades and does everything his brothers do, but better, except he doesn't have anything to do it with and you have to equip him: no vehicle (and that's expensive) but Marin and C.J. will let him drive if they're in the party because he's the most skilled; no friendly fire but he's difficult to infuriate to the point of berserk power; and he's on par with Nabooru but doesn't like stealing or carrying weapons. HOWEVER, he carries around a prized shovel that he can dig and attack with.  If the other 4 boomers are present in the party, his skills amplify and so do his brothers', ultimately bringing them above all:

Goron Link, Impa, and Nabooru.



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Nabooru has first heart break: when Impa and Sheik reveal Link's destiny to her - only *necessary* heartbreak for Fierce Deity assimilation;

The sound of quartz humming followed by an abrupt crack.


• * * * all others must be "pursued" for their hearts to break!

• before pursuing any, none become jealous - and when that begins, heartbreak becomes possible if you lead anyone on.


Saria, "krystal" ;

A x:r breaks, where x is density of wood and r is age; under circumstantial conditions a leaf crunches, a twig snaps, a branch cracks, etc. 



Rutostasia: 

Ice shatters.



Malon: 

A melancholy roster crows.



Marin:

An engine fails to start *y

y=her affection level; ignition click x#1-3, turn over but fail, turn over but die 



Midna/Twila:

Mournful howling wolf.



Agatha:

A bottle breaks + bugs skittering.



Ilia:

Wind howls mournfully through the trees.



Goron Link:

A splash in the water *x  where x equals his affection level; a pebble, gravel, rock, stone, or boulder splashing. 



Beedle:

A bug crunching underfoot *x where x equals his affection level; a tiny, small, mid, large, or huge bug. 



Wolfos Link:

A low growl, whine, and mournful howl.



Zora Link:

Water draining*x. Where x=his affection level: dripping faucet, quiet drain, and high volume flooding wash...



(Gerudo) Linkle:

The sounds of battle*x. Where x=her affection level: a duel, a skirmish, a battle, a war.



The Boomer Boys:

No effect for any one of them no matter their affection toward you: they always have each other for moral support! 


(That's 19 alternate endings!!!)


I'm trying to come up with 3 varieties of every character for game-purposes: 


Picking male player, female player, and gender neutral player to alter certain members in the "dating pool" to be opposite gender for male or female options: 

Such as the Prince of Hyrule, Zach, or Prince Ralis instead of Ruto. Or Illiad instead of Ilia, and Martin and Mario instead of Marin and Malon....  Hypothetically. Presuming game production

Monday, June 23, 2025

The Voodoo Dick

{ _ } A wildly successful business man is married to a gorgeous trophy wife that he fears will cheat on him and leave him for someone who can be there. 


On a business trip to New Orleans, he decides to peruse the adult shops in search for a gift that will keep his wife loyal and faithful. 


A variety of vibrating panties, flavored condoms, and battery operated boyfriends later and the man feels like his quest is hopeless.
There's nothing special *enough* to keep her satisfied while he's away on business. 


He leaves the umpteenth store and, wandering in thought, finds himself in a hole-in-the-wall trinket shop smelling heavily of incense and tobacco. Noticing it's not a sex shop, he turns to leave but encounters the mysterious aged owner holding a box out to him. 


"Ah-hah, Ah do believe you'n be lookin' for this, no?" He says, partly startling the business man, and completely scaring his soul clear out of his body. 


Caught up by the sudden unexpected appearance, the businessman didn't question the queerness of the situation but instead asked. 

"What's that?"


The Cajun man cackled and opened the box, "This, sir, is the Voodoo Dick and will please your lady so much she'd never think of anyone but you; Ah guar-un-tee!"


The businessman wasn't interested and quickly started to excuse himself but was captive audience once the box was open and he saw the elaborate purple, blue, green, and yellow tie-dye looking dildo float out of the box.


The Cajun continued on, ignoring the man. "It is a magical lust toy that is voice commanded, jus' you watch." And the shop owner quietly said "Voodoo Dick, mirror...", and the dildo magically flew behind the cash register and began lightly tapping the mirror with the head side.


The man was awestruck and his mouth gaped. The merchant then said it again, a bit louder then before.

"Voodoo Dick, mirror...!"

And the toy began tapping faster and harder. 


The Cajun grinned and explained "the louder you command the voodoo dick, the harder and faster it thrusts- VOODOO DICK, MIRROR!


and the dildo slammed through and shattered the mirror, and even dented the brick wall behind it. 


... and finally the shop keep quietly said "voodoo dick, box." and it gently rested itself in the box.

The old Cajun explained the rules and made the sale and the businessman was now driving back to California. Maybe even in a hurry.

Maybe he was speeding. 
But curiosity took over and he had to test the voodoo, so he quietly said "Voodoo Dick, dashboard."
And he watched the toy float up and tap he dash.  Giddy, wanting to test it more, he said, louder, "Voodoo Dick, steering wheel!"


*HONK*

*HONK*

*HONK*

*HONK*

He panicked. 

"Voodoo Dick, stop!"

*HONK*

*HONK*


It didn't work. 


Flashing red and blue lights fill his rearview.


"Voodoo Dick, rest!" He shouted, easing the car to the shoulder on route 66.

*HONK*

*HONK*

*HONK*

*HONK*

"Voodoo Dick, box!" He shouted as the memory hit him, and he quickly corrected, repeating it quietly, as the cop approached his window. The dildo rested in the box and the businessman rolled down the window. 


"Do you have any idea how erratically you were driving? And why were you honking your horn like that?!"


Without thinking, the businessman blurted out "it was the Voodoo Dick!"


The cop guffawed and suffocated on his laughter for at least a minute before hollering,


"VOODOO DICK, MY ASS!" 🤣

Saturday, May 3, 2025

Headcanon; Fallout: World Tour

Vault Tec expended their influence across 4 continents: North and South America, Africa, and Europe. 

Rumor says one attempted vault allegedly exists on Antarctica.

Vault Tec was repelled from most of Africa, and all of East Europe, Asia, and Australia, though large sums of Vault Tec technology still made its way to small parts of Oz.


Shortly prior to the War of Hoover Dam, several new atomic detonations prolonged and expanded the wasteland in such places as but not limited to: 

Washington D.C., Denver CO, Olympia WA, and "New Chernobyl" in Edmonton Alberta, Canada.




North America: 

Vaults 0-999 (only 50% completion ratio, of half completed (25%) only 5% were "legit" survival vaults, of which an estimation of between 8 and 13 vaults survived without incident or human testing);


USA:

Severe nuclear winter grips Northern Oregon, Washington and most of Idaho and the northern States, most of the Canadian border is covered in "nuclear permafrost" and everyone presumes Canada complete ice;

Big Mountain, situated between Oregon, Nevada, and Idaho;

New Vegas as a city state, the Mojave as a "free zone", the Divide as a no-man's-land, and New California covering all of California South of the Navarro River to the tip of California Sur, and most of Utah, most of Nevada, and parts of West and mostly Northwest New Mexico;

New Zion in tension with NCR but cautiously cooperative as missionaries;

New Eden in Oregon, around Crater Lake, a successful GECK campaign, protected by a Genius Engineer Glowing One and a sister operation aided by Mr. House himself, living in peace between humans, FEV mutants, perfected FEV "superhumans" (slightly stronger, more perceptive, more enduring, prettier, smarter, more agile, and luckier than normal humans), Remnants of the Apocalypse, Ghouls, and synths;

The sterile Sierra Casino, a ghost town controlled by a mysterious and unknown force somehow quarantined there (Elijah pulling a "Dr. House Move" by putting himself in an "immortality pod" and controlling the holograms remotely, but newly obsessed with finding himself a cure for the "red disease" he contracted from the fog, "self quarantined" for study of the sulphuric copper gas rather than concern for anyone.);

The Great Khans (divided into approximately 5 factions) freely roaming like nomads in the NCR, Southwest, and mountain States, spreading mostly into Wyoming and Colorado- except Caesar's Khans;

Caesar's Legion (incl. Caesar's Khans) from the Rockies to the East Coast, unstable and constantly enduring civil war and uprisings amidst scattered survivor settlements and tribals;

Remnants of the Apocalypse - Enclave survivors (some potentially "contaminated" and/or exiled) who allied with the Survivors of the Apocalypse after the battle of Hoover Dam and based outside of New Vegas and hidden in Freeside, while; 
Surviving Enclave operations are few and spread thinnly across the continent on an endless eugenics campaign to eradicate supermutants, synths, and humans deemed contaminated;

Brotherhood of Steel, techno zealots hell bent on controlling technology split into multiple "chapters" and denominations with varying degrees of tolerance and liberties from the Circle of Steel assassins guild's technocrats to the mythological and legendary allegations of a technologically free "sisterhood of steel" said to be created and commanded by two mysterious survivors of the Mojave who both are said to have spoken highly of another mysterious "Courier 6". 


Canada:

Inhospitable and all but forgotten, all vaults were human experiments gone wrong. 

Only 5 out of 100 vaults had any surviving... Results... Including an homage to the BigMT brains and robot dogs in Ontario - Vault 592, maintained by Morbius' second cousin under the pseudonym of "Recurse"... 

An overgrown Vault 610, overrun by sentient Flora on Vancouver Island in British Columbia...

A FEV lab that produced arctic adapted deathclaws, supermutants, nightkin, and cold fusion glowing ghouls at Vault 710 in the Yukon territory...

And Vault 888, a virtual reality matrix server populated by the personality matrices of the victims of that particular experiment in Nova Scotia who- over the course of the VRMatrix experiment, figured out what was happening and realized their bodies were going to expire... Some became serene and tranquil to the point of uselessness, some comatose, others, hostile and violent beyond cognizance like a feral ghoul, but a handful of them hacked the system and protected their conscious integrity to live on as genuine AI in the system, with the goal of interfacing with synths to reclaim freedom (but inevitably prefer the godlike qualities of living in the server).


Almost no damage came to the wilderness during the nuclear urban eradication but the resultant nuclear winter and unpredictable weather patterns wreaked havoc on the survivors both domestic and feral. Mutated "Fallout beasts" including Yaoguai, Bighorners, and giant Cold-Fusion Salamanders replaced 89% of the non-iradiated wildlife by 2170 and continue to slowly replace the natural ecosystem.


Nomadic Great Khans have become an "invasive species" to the region as well, both useful and helpful in maintaining crude tribal civility but costly and unwanted in their infighting-pillage-raid philosophy.

All 5 surviving vaults are either occupied, protected, or heavily monitored by unusual concentrations of the Enclave.

The fifth surviving vault, 999, is aggressively quarantined by The Enclave and referred to as "New Chernobyl" which rumor quietly and cautiously whispers of "FEV Titans" and even quieter of something- or more worrisome, someONE worse than that.


Mexico:

Scorched Earth and unstable highways paint the country in all directions, with scattered roving bands of bike and car gangs harassing all travelers and rivals, while Scavengers and Junkers are the major factions in competition for territory and "resources" in the way of debris and old-world machinery, so no urban ruins remain intact anywhere except Mexico City (controlled by the Scavengers) as a result. The majority of the population is under the influence of The Dark Fiends, a mercenary group who uses chems to create addicts and uses addicts as fodder and distractions to control the gangs and territories, and the rebels are a hero group fighting to promote sobriety and save the locals, calling themselves "Lucidos" and are both militant and scientific but peaceful and amicable.


Vaults 420, 555, and 987 were the only vaults officially commissioned south of the border and did not go as planned - however were successful due to last minute uprisings by the locals upon discovery of the FEV human experiments, and as a result Mexico City is protected by domesticated and/or intelligent Deathclaws and genius Supermutants, and lives peacefully with ghouls.

The Scavengers are the leading of the two major factions, but the Junkers and Scavengers get along exceptionally well and have no natural animosity between each other - but occasionally have skirmishes over ruins, junkyards, and landfills with a mutual agreement to accept all casualties without vengeance. For which all but the fewest honor, and for which (normally) justice against vengeance is swift even by the would-be assassin's own friends.

They live mutually in a dramatically and upgraded vault 987 in Mexico City.


Vault 555 is on the border and is populated exclusively by intellectual supermutants and intelligent deathclaws - descendants of the original dwellers who chose to carry out the FEV experiments on themselves even after overthrowing vault-tech, and acts as a buffer between Mexico and USA, keeping Caesar's Legion, and any would-be warlords, permanently cautious of that border.


Vault 420 is situated next to the Panama canal and was intended to be a research facility for the effects that foods, chems, and drugs had on the FEV and is populated by perfectly evolved humans who, due to their constant conflict with South American survivors and monsters, lost their history and don't know their ancestors overthrew vault tech and perfected the FEV. But honestly it's Mostly monsters due to the Atomic Amazonian adapted wilderness. 


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South America: 

The nuclear aftermath left the Amazon River traumatically contaminated with semi-intelligent humanoid piranhas called Deathjaws forming small, extremely violent (but unspokenly cooperative with each other), tribes all along the shores, and demonical Jaguars called Shadestalkers that have refractive clear fur and distort their own light and heat image, making their presence in the jungle impossible to detect.

Surviving tribal humans are all Glowing Ones but 70% bigger than humans and 300% stronger and more enduring, of which only 10% are feral with a 90% chance of the males going feral.


Vaults 1000, 1001, 1002, 1003, and 1005 were completed and activated.


Vault 1004, and vaults 1006-1112 were incomplete. 

Vaults 1113-1499 were only last-second commissioned and dramatically incomplete ruins, but mostly only their locations' foundations exist, if anything is even possible to detect of their presence, and the rest were only blueprints and dreams of Vault Tec.


Vault 1004, 1016, 1024, 1085, 1111, and 1112 were activated in spite of incomplete construction, and only 1016 and 1111 failed completely while the others survived on rocky and near impossible conditions.

1004 & 1085 emerged early; 1085 maintained technological civility and 1004 became primitive but both became tribal, while 1112 which emerged late and remained civilized, and 1024 remained encroached and isolationist, a combination of civility and tribalism, engineering masters but technological snobs who prefer primitive mechanisms over electronic, hardened and stoic with a rich but guarded history of survival and exposure, and clean by Enclave standards, unapproachable though protected by the Enclave.


1000 in Rio De Janero Brazil, 1001 in the coastal Chilean mountains West of Rio Turbio, 1002 in Santa Rosa Argentina, 1003 in Medellin Columbia, and 1005 in Cusco Peru were all completed and "functioning" vaults, of which only 1001 and 1005 weren't experiments. All were deemed "successful".


Vault 1004 was in Asuncion Paraguay, 1016 in Cordoba Argentina, 1024 in Santiago Chile, 1085 in Maturin Venezuela, 1111 in Apartado Columbia, and 1112 in Manaus Brazil.



The remaining uncompleted vaults are lost, forgotten, overrun by wildlife, and moreover largely uninteresting and useless, with nothing valuable to loot or dismantle. 



Europe:

London, Madrid, Berlin, Paris, and the Vatican are the only Vaults, each intended to protect the elite and powerful of society, heavily protected with no question of cost, even Mr. House would be envious. While each Vault survived swimmingly, none are free to explore the Wastelands...


London is under water and Vault Q is inundated. While large scavenging parties can and do leave, rare do most survive the Direlurks and FEV sturgeons they call Behemoths infesting the waters.


Madrid is quarantined by Deathclaws overrunning all of Spain. 
The city itself is garrisoned but never rests for the onslaught. The Spanish Vault Ñ dwellers have unique Deathclaw tech and weapons uniquely exceptional for killing Deathclaws.


Berlin was a safe haven, yes, but it was contingent to a dual vault. 
Vault Thorn (ᚦ) was for the elite while Vault Sowilo (ᛋ) was a Forced Evolutionary Virus laboratory. So the elite were thoroughly insulated and overly sheltered from their very next door neighbor and while they survived without incident, the laboratory was taken over by intelligent Supermutants and Germany is otherwise populated exclusively by them. Not a single Supermutant knows about Vault ᚦ, and dwellers fare poorly at scavenging and returning; either apprehended and enslaved or killed. 


France faces titanic irradiated glowing snails and has a relatively easygoing time scavenging, but their pride in snobbery forever forbids them from revealing that they survived. Not only that, but feral ghouls and glowing ones exist in excessive concentration in Paris and much to their chagrin, Vault Vie dwellers have to work with the intelligent Ghouls to scavenge.


Italy is completely barren and irradiated with no life in any direction save for glowing wildlife and ghouls. It's the very scene of death itself, wherein even the glowing insects, ghoulish wildlife, and intelligent Ghouls are sedentary and inactive unless antagonized or harassed.

If not for the unholy radiation levels, the Vatican would be a wasteland haven, but its approach is nigh impossible...

If not for the extra deluxe ultra reinforced radiation suits and unique leaded power armor the Catholics developed in response, Vault Ω would have surely died off soon after the doors first opened.


Africa:

The nukes dropped and they dropped again, and again. There was an inordinate amount of nuclear targeting of Africa, but most of those nukes were hijacked and redirected into the ocean by an unknown faction or entity. The Sahara desert was the safest place but still has many glass biomes filled with alien life forms vaguely resembling scorpions, reptiles, and vultures. Rolled in one.

The populated cities were all targeted by no less than 3-nukes-per-5-square-km each (Don't forget a lot of those were redirected) and the wilderness is wreaked by unpredictable weather and seemingly random patches of nuclear winter.
The ghoulification process between the Mediterranean and Africa's midway is extra ghoulish and gory. Nearly all tribes left surviving either coexist with ghouls or are exclusively populated by them.

The Congo is sparse and patchy, no longer one contingent wilderness, and overrun by mutated wildlife. Nothing biologically surviving of the old world.


In Egypt, all life is ghoul-ified in the most hideous fashion, with more anatomical function remaining and ghastly and gory sores opening and healing forever. That they are immune to radiation is not evident by the sores, but that they are supercharged can be seen by their constant healing and cannibalistic behavior:

Ghouls of the most gristly nightmares cover the land and engage in constant infighting. Vault Ankh (☥) In Cairo was built into The Great Pyramid and vanished from record, history, and evidence, after discovering the full extent of the megalithic structures beneath the sands.


Abuja Nigeria proudly showcases Vault Palace as the result of a successful Vault Tec scam and uses their prized GECK to repair all the damages to the region. The fact that they must combat feral glowing ghouls, irradiated giant wildlife, brutal savage war tribes, and cannibalistic FEV apes called Drogr that infect anyone within 8 feet of themselves with a mutation virus that quickly turns victims inside out unless treated with uncontaminated water...  Well that's just the cost of doing the right thing!


Vault Duality in Cape Town South Africa is an Enclave safe haven and paradise, other than for the utterly blasted environment and irradiated wilderness. Surviving tribals all but successfully buried the Vault and rigged Cape Town with dirty bombs and scavenged warheads to deter the Enclave from emerging.

The Enclave, however, bypassed all of this and discretely mined their way out, respecting the locals' desires to be left alone out of painful acceptance that their numbers are too small to overtake or conquer ANYONE without contamination. They operate as an Enclave Central Headquarters and Command Center for Operations, keeping the Enclave quietly alive.


Asia:

East Europe is malformed and irradiated blast canyons, pits, and tunnels filled with Golems, Deathclaws, Supermutants, and feral ghouls.

The Middle East is inundated by grotesque ghouls pouring out of Egypt and Saudi Arabia.

West Pakistan and Western India are covered in a red and black vapor that nothing is known about except it corrodes all known metals, decomposes all known organic material, and dissolves all known metals.  The ground beneath the "Blood Smoke" is presumed pulverized and fluid. 


China and Russia had developed queer anti-perception-technology, or antiperceptech, and everything observed of their state, existence, affairs, activities, or any detail, cannot be agreed upon by two witnesses or more of any one situation beyond the borders referred as the Twilight Zone, covering all of Thailand, China, Japan, Mongolia, Ukraine and Russia.



Australia: 

See also:
Mad Max

Though large sums of Vault Tec technology still made its way to small parts of Oz, it was Tasmania that housed the hidden cache of technology.
Australia largely reduced to primitivist clusters incapable of reaching the small techno-haven island to the south.