Friday, February 7, 2025

Bolero Flambé

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Bolero Flambé

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    Before you were fully 3 quarters of the way there, you take off. You could see the first parking garage, marking the southern border of downtown and decide you'd start there; up and down the stairs, wending your way around and over parked cars, then back down to the street level to explore.
Your increased running speed frees your spirit and you smile inwardly to yourself, and did a cartwheel without breaking pace. Smiling outwardly now, feeling accomplished, you were getting better at Parkour and felt like trying some stunts for the first time!
    You run the outer perimeter of the garage and enter, after encircling the whole building; daylight was starting its full swing for the day as the last drop of sun dripped up in the unseen distance outside of downtown. You begin encircling the inside of the garage, looking for stairs to the top, kicked off the wall of the open stairwell door frame up to the first quarter-flight landing where the stairs cornered off and turned, gracefully grabbing the hand rail to orbit the turn and kept going up without slowing down.

    Clearing two steps at a time, you chug up to the top without any more fancy footwork, but tripped at the top step, caught yourself in time to roll through the fall and kept pace. Very few cars were parked in the garage, and only one at the top, on the other end of the lot; you dash over and roll across the car, testing yourself some more, then wrapped around and came to the ramp, gaining a little speed and losing your balance. You had to slow down and felt a little disappointed, but pressed on with peerless enthusiasm.

    You dash ahead of yourself with a graceful, long stride, gliding hop and cleared a dozen paces down the ramp, land, and roll with the momentum, involuntarily jumping again as you clear the roll, clearing eighteen paces down the ramp and landing hard, rolling around and around many paces and stopping flat on your back. Your wallet bounced away from you and emptied part of its contents: a cellphone and a green rupee you'd missed earlier. The wallet seemed bigger on the insider somehow...
 
    You gather the wallet and returned its contents, sit rubbing a knee for a moment, and began stretching again. You didn't want to really hurt yourself, since you were nowhere near done running this morning! No, by Din, you were going to get this beloved running in; and take the time to explore downtown!
    After stretching thoroughly and walking out of the garage, traffic was starting to creep out as a lone car drove out of downtown when you exited. Back to jogging until you got to the mall 3 blocks up. Almost not a one soul around this early, other than the few passers-through, an occasional stray dog or cat, and yourself.
 
    Jogging done, sprinting now; Parkour, Free Running, straight down the sidewalk, past the mall, turn toward the park, turn again just before, at the church, and running north past the vehicle tune-up, board, blade, and bike shop, dojo, and auditorium/theatre, into less familiar territory...
    Time to break off the beaten path.
    You curved around a corner into an alleyway, where downtown mysteriously changed into a labyrinth... Luckily, you'd run right into a dead end, nothing but some sort of commercial back door, and simply turned around. However, to your astonishment, you turned around to find yourself on an entirely different street! You abruptly stop and look around your shoulder. The dead end had also changed into a T-intersection... You feel a sense of dread creep up your spine, and look around to find some landmarks. You turned around twice, didn't know where you were, except that a Navi's Curio shop was across the street from you and featured a crystal ball on a pole for a store sign. That stood out enough that sufficient confidence had returned. You had the courage needed to finish your run.
 
    You take a deep breath and hold it for a moment, almost as if expecting something to come running out of the alley behind you... However, when nothing happened, you turned and exhaled sharply with a burst of speed as you took your first step forward, into the unknown, and dash into the wall where the brick alley split: Left or right..? ... Then, kicked off the wall with a left hand turn, into the magical labyrinthine alleyways of Hyruletropolis.
    You nearly collide with the parallel wall in the narrow alley and considered for a gleeful moment that you could probably wall kick your way through if you so desired, as you came up to another 3 way T-split. You take the left hand path again and noticed Navi's Curio pass on your left hand side in an alleyway transfer, almost stopping you dead in your tracks, as you skid to a stop. You'd already cleared the corner, and when you turned around to look back out the exit, you saw another sight all together: The Hyrulean museum. Your jaw dropped, and you stood still, petrified.
    This was, at the very least, a familiar sight, so you were quickly confident, again, knowing you'd be able to get home as long as you'd stuck to the streets and stayed well away from the alleys. You found a little courage and broke the paralysis, dashing out of the alleys.

    Now you found an additional surprise once you rounded the alleyway exit, only to bump into Impa and Zelda! You'd nearly collided with Impa, running so fast; but she had surprisingly lightning fast reflexes for her age and managed to dodge within a hair of a split second of making contact..! You tried to correct yourself, expecting to rely on Impa intercepting your inertia. Rather than colliding into Impa, as expected, you wound up losing your balance and tripping over yourself. You roll forward a pace and stop sideways on your ribs, looking up at Zelda’s shins. Although her reaction seemed as if expectant, Impa was just as surprised to see you as you were to see her and Zelda; however, Impa was much more concerned and composed. "Did you just come from that alleyway, young one?" She asked, sternly. You half recoiled but nodded, standing up and brushing yourself off.

    Impa was very solemn, dire concern painted her face almost as if a panic, and she tried to explain the danger, "Child, I wouldn't return there if I were you." She stated, pointing back into the narrow, shallow alleyway between the museum and the adjacent historic structure. "Downtown Hyruletropolis was built on top of almost half of the Lost Woods. Roughly a quarter of that is just this side of the river...” there was a pause. “... Where concrete, steel, and asphalt cover the ground, no magic can take hold... But in the old days of Hyrule, before it became a metropolis and yet after it grew beyond a simple township: Everything was built with brick, wood, and stone. The Lost Woods were named for the people who mysteriously disappeared after venturing into them... Unlike metal, cement and blacktop, stone and wood are alive and channel magic as well as the air and water do... Brick amplifies it in the direction of its laying. During the days of old Hyrule, people mysteriously disappeared every day. Most people returned within the day, sometimes as much as a week later, but the parts of Hyrule built over the lost woods were avoided... Legends say that those who entered the lost woods would become Stalfos... Everyone who entered... Stalfos..." She seemed to gaze off into an unseen distance. "Oh, listen to me; going on about magic, you must think me an incompetent boob..." But fell short when she became self-conscious in a sudden awkward moment of uncharacteristic doubt.
    "Pardon the history lesson, I've come with the- young miss, to give her another lesson, it's already strong in mind." She smiled awkwardly, continuing, "But never the less: Hyruleans continue to get confused and lost, sometimes one or two will even disappear, if they find themselves in the alleyways... As they had in the old days of Hyrule City... Just as they had in the ancient Lost Woods... I hope you don't get lost as well..." Zelda stamped her foot impatiently, "Well?? Can we invite them in or at least get going already? You said you had something to show me here!" Zelda childishly scolded Impa, then turned and smiled brightly at you, "Hi Link!" again smiling with her eyes.

    "Have you ever been in the Museum of Hyrule before?" Zelda asked, scooting past Impa. You nod as Zelda continued without really waiting for a reply, "Impa told me the spires on the corners of the building were moved from the original castle, back in the old days... when the town... I guess, and now I learned, it was made of brick." Smiling again with her eyes, cheerful and bright. Although her smile faded along with her sentence as she continued, "... and that we were here, today, to learn some important stuff..." She seemed concerned with its importance. "Wanna hang out?" She asked, slowly reaching for your hand.
    You nod your head again and Zelda suddenly grabs your hand and runs up the steps toward the door, dragging more than leading you in, and calling impatiently for Impa behind her, who slowly followed up shaking her head. Zelda wanted to show you the statue of the King and ran straight to it before relinquishing her grasp. She stopped and stared up at it a while, silent, and awestruck; you stare at her, confused, then looked up at the statue as well, and Zelda started explaining herself, still staring, gaze fixed.
    "Sorry I ran you in here like that, I hope I wasn't, too, rude..." the pause was a bit long, you smell the dusty air as you wait. "Impa told me she needed to explain things to me today... I was confused at first when she said we had to be at the museum for me to understand." She took a few steps back, still focused on the King's statue, still staring at his face.
    "But when I thought about the dreams I've had over the last few seasons..." You walk back with her and stand beside her, listening, "I asked her if it had anything to do with the Royal Family. She seemed surprised, and maybe wasn't supposed to tell me then.” She pauses. “Maybe not until now. Right here."

    Impa had caught up and crossed the threshold into the hall, "Truly, I was not, but your question implied you'd been having dreams and visions." She said, catching both of your attention. "I felt pressed from both sides of my duty; so I told you why you were named after The Princess Zelda from ancient Hyrule." Impa turned sternly to face you as she approached.
    "Link, your name has become a thing of rarity amongst Hylians, more common for Dekus and Gorons to be named Link in the last hundred years than your own people... It is said to be bad luck for a Hylian. You two are not here, together, today, by mere coincidence, and I am worried that you must leave now, Link. Perhaps it will be explained to you better in the future, but, my apologies, you should go. The museum has given me special privileges to open and close its doors, and this is not a public opening."
    You feel abashed, and awkwardly depart from your friends. Leaving the museum, you stared at the alley for a moment, wondering if you dared betray Impa's warning, your mind wandering to untold travels beyond Hyruletropolis, getting lost in the brick laden corridors; but then you turned to face the river instead, figuring you 'd pay Ruto a visit today after all - An extra-long route now.
    You were pretty tired from the long pause in this run, so you sat on the steps and took a breather then got up after a few minutes and began stretching. You built your energy up quickly, warming up and then taking off immediately, no jog prep to start.
    You hear a call from behind you a moment later but ignore it, and rounded the corner to run past the skate park.
    You do a lap around the park, nodding your head in acknowledgement to Goron Link on the way past him and then head toward the mall where this day really began, thinking you caught a faint shout behind you but still not concerned
.
    You arrive at the mall and see Krystal on her way in the doors to open shop. She didn't see you and you didn't slow or say hi. Rounding the next corner toward the parking garage you slow your pace since traffic was starting to appear and the light ahead was red. As soon as it was green and the cars were clear, you dash across the intersection and enter the same garage again.
    Many more parked cars filled the garage than earlier this morning, so you try your hand at some stunts again, weaving in and out of tight spaces between cars, rolling across roofs and jumping and sliding across hoods. An abrupt alarm startles you and you stumble, roll, and correct yourself, then exit the garage, all without breaking pace.
    You get back onto the main street where it merges with the one you'd just come out of the garage onto, and find the old lady standing directly in your path on the sidewalk, staring directly at you; as if deliberately blocking you. You didn't want to be disrespectful or run into her and had to either stop or go around into traffic. So you stop, directly in front of her; she smiled, cackled gleefully, and tells you you'd have incredible luck today, then got out of the way, still laughing.
    You step past cautiously, awkwardly, watching her from the corner of your eye.
    You were roughly a quarter of the way home from the garage, from downtown. Kafei's General Store was near here, and you had your allowance on you. So you went in, wearing the Keaton mask, and bought an empty small bottle for 20r. "You shoulda sold the mask, kid! That bottle would have been 5r off for you if you had! Shame... Keep trying!" Kafei delighted in encouragement. "You look tired, have some water with that bottle" he finished, filling your bottle for free. "Come back if you need some more. You might not have sold the mask yet, but I can consider you employed if you’re really serious!" Kafei told you as you left the store.
    You drink down the water and feel instantly refreshed, so you didn't bother stretching and jumped right into sprinting. Again you thought you'd heard a holler, but again, it wasn't concerning enough to stop after you'd already begun sprinting.
    You ran straight along the sidewalk all the way past home and down toward the lake. Since there wasn't any real hurry, you didn't cut across the field or swim through the lake, but instead followed the long route along main street until it turned into country road and curved along the river east of it.

    You finally slow to a jog and enjoy the scenery of overgrown, grass and wide open fields at the city's edge. Your neighborhood was right there on the edge of civilization, between the rural country south of Hyruletropolis and the downtown urban sprawl north of Lake Hylia. It had been a very exhausting run, from Downtown to your house. As the lake came into view, you knew your jogging was over, and walked the rest of the way to Ruto's house.

    Across the old covered bridge where the river split the lake into two large bodies: Lake Hylia to the east and "Lake of Ill Omen" to the west of the fork. True locals, however, never separated the two bodies, and considered them both one large lake. The impoverished Zoras who lived in coral-and-metal shanties built on top of an island in the west end of the lake all say the same thing: That "Ill Omen" is nothing more than a spiteful insult directed at the homeless Zoras who were kicked out of their own homes generations ago, even while the wealthy Zoras on the East banks continued to demean them and refer to "their side" as "Ill Omen".

    As you exit the other end of the covered bridge, you clearly hear a desperate shout this time "Link!! Wait up!!" You finally realize Zelda has been following you all the way from the Museum and was calling after you the whole way! You turn around to the sight of a huffing and exhausted young Zelda, hunched over, trying to catch her breath, less than halfway across the bridge. "hhhh... And I thought Impa's... whew... training was intense... hha...wwwhh you're unreal! hhhuh..." She looked up, eyes heavy from exhaustion "Link, I-" she started, but hunched over again, breathing hard, still chasing her breath. You quickly cross the bridge again, back toward her side, and lend a shoulder for her to lean on, smiling for her. "Thanks, Link. hhhfff... I think we should find some place... To Talk..." 
    The way she emphasized 'talk' suggested important matters, but you were still set on visiting Ruto. You nudge her toward town, looking in the general direction of Ruto's house. Zelda nodded and you slowly walked together to the young Zora girl's home in silence.

    You arrive at the same moment as Ruto, who was returning with a basket full of fish. She smiled warmly for you and invited you both in. "If you don't mind eating fish, you can stay for dinner too." She said to the both of you. You help Zelda to a chair and Ruto spoke to her "Zelda, right? We were all such little babies when we met, at the ranch, huh?" Zelda smiled, "You remember! It's nice to meet you again, Ruto!" They smiled at each other, and Ruto asked if you'd stay for dinner. "I eat mine raw, of course, but I'll start a fire for you two to cook yours." Zelda thanked her and Ruto got to work chopping up the fish and preparing them for the fire in an adjacent room.
    Zelda became serious, "Link." She initiated. You instantly gave her your undivided attention, hanging on her every word. Zelda fidgeted some before continuing, "Impa said my family is descended from the Ancient Royal Family of Hyrule, and that... I am, a rightful princess...!" Overhearing this, Ruto was shocked and poked her head out of the kitchen behind the both of you, staring at Zelda for a moment, unnoticed by either of you as Zelda continued on, "She told me this morning before we ran into you... That's what she wasn't supposed to tell me, but it gets worse, Link!" Ruto, flustered and anxious, darted her head back in and got straight to trying to ignore the story and focus on the fish.
    Zelda stood up "Impa's always kept a close watch over me and taught me all kinds of important things and ways of taking care of myself. I used to think she was insane, with her level of training and teaching and history lessons! But now I see why she did it all... She told me things today that I'm not supposed to tell you, not anyone... but... I know in my heart that I must. The right thing to do... I wonder if anyone knows... what the right thing is..? I feel this is right! You're going to save Hyrule!" Ruto involuntarily quipped a stifled squeal and caught Zelda's attention, who started to blush. Zelda opened her mouth to make an excuse, but Ruto held up a fin and spoke on top of her "I-", "It's okay, Zelda... We have a lot in more common than you'd think. My parents adopted me when I was very little. They found me floating down the river not far from downtown. They waited till I was ten years old to tell me that they found me in a basket and that I was wearing the Zora's Sapphire around my neck..."

    This time it was Zelda who squealed, "Oh! So you are a Princess of the Zora people!!" She happily exclaimed, "This is too good to be true! Link, do you know what this means?!" You stare back with a vacant look.
    "ugh!" Zelda cried out in sarcastic but genuine disgust. "Children!" and rolled her eyes.
    Ruto covered a laugh. Zelda tried to conceal sarcasm with a semi-serious tone, "Ruto can help you save Hyrule too!" You hold up your hands and begin to back away. "You want to help us, don't you?" Now you were trapped, between yourself, your friends, and your heart - You didn't want to betray your friends, let alone all of Hyrule, but were scared that this was too much for one kid to handle! "Don't worry, Link! You'll always have your friends to count on!" Ruto encouraged, though you looked worried still.
    "Yeah! We'll be there with you every step of the way, helping however we can!" Zelda finished.
    It seemed it was already decided, and you could see there was no fighting it. Finally, you confidently nod with hands on your hips. Both girls ran up and hugged you, knocking all three of you to the floor.

    After eating the salmon Ruto had prepared in her smoker, you and Zelda warmly wave goodbye and begin walking back home. "I live on the north side of the downtown area; do you think you could walk me home?" Zelda asked as you cleared the covered bridge for the fourth time today. "I managed to lose Impa after I lost sight of you and found you again in the skate park..." She giggled "So I can’t expect her to know where I am and show up in the van. Besides, after taking off on her like that, I don't want to call her and rush into trouble either." You involuntarily laughed out loud, smiled and nodded, and Zelda held your hand.
    As your suburban community came into view, so too did a cyan racecar; barreling down the road, well over the speed limit. It barely made it past you and Zelda before the squealing of rubber could be heard as the driver slammed on the brakes. The car peeled out and swerved around, toward the both of you, halted, then peeled out, spun around one full circle, and sped off. "That was weird..." Zelda observed, with heavy concern, squeezing your hand while it happened. You continued silently, for an hour, past your neighborhood and into the earliest perimeter of downtown. The same car came speeding past from ahead of you a second time and slammed on its brakes again. Zelda squeezed your hand much more tightly and scooted closer to you, leaning close and speaking quietly into your ear, "I think we need to run." She whispered. The car peeled out again and spun around in front of you. You kept walking slowly as the driver and passenger opened their doors. You trudged past the car and the driver called out, "Hey! Where do you think you're going? You're not gonna walk past us and ignore us like that!" You kept walking slowly, and the passenger spoke up, "Yeah! See, yer in our territory now! You were saw walking out in the suburbs. Like, that's our turf now. Walkers gotta pay us racers to walk on our race courses!" He was referring, of course, to the streets themselves. You had walked just far enough and needed to run now, "HEY! GET BACK HERE!" The driver yelled, prompting you to tug on Zelda's hand, as if to say 'NOW!' and then bolted. "HEY!!! Get them!!" The driver shouted more.
    You both dashed past the parking garage, down toward the mall, turned at the theater and entered a new place, somewhere you had never been before, slowing down, whereupon Zelda instructed, "Follow me!" as she turned the corner ahead.
    You ran hard, the cyan racers clambering out of the car not far behind, full grown adults quickly catching up. "Hurry! We'll lose them in the alley!" Zelda called out as they turned the next block behind you. Navi's Curio was ahead, across the street, and Zelda darted into the alley. You follow close behind, scared you'd lose her: scared you'd both get lost forever.

   She turned to the right at the T then Left at a 4 way intersection. You both ran through a narrow passage with dumpsters on either wall, which you used for some unorthodox parkour training, jumping onto one, off it to the next and skidding across. Zelda simply avoided everything and dashed as fast as she could. She then ran straight past another 4 way intersection, turned left at a T, and then right again. The alleyway curved to the left for a long and wide arc, which you attempted to run across the wall for half the curve, failing at least twice but paying no real attention to your parkour. When it straightened out, it blocked off with a Locked door. You'd run straight into a dead end. "Oh no!" Zelda cried out.

    You turned around and the Racers, hot on your heels, stopped; withdrawing a crowbar and a chain, threatening the both of your lives. You step forward and raise your fists. The driver couldn't resist it and started cracking up, easing his buddy's poise a little in the process, lowering both their guards. "Guffaw! This kid! hahaha! Guy! You get a load of this kid? Thinks they can protect their girlfriend, like, against both of us?! I like you, you got guts, kid! bwaahahahahaha!" The passenger raised the crowbar high above his head to strike you.
    The driver dropped the chain and held his hand out, blocking the crowbar. "Wait, this kid could join us, whadda ya say? Let's give them a chance to prove themselves." Then raised his fists as well "C'mon, Kid, have at it! take your swing!" 
    The passenger dropped the crowbar with a loud clang and you lunge into the Cyan Racer, only to get knocked back suddenly, not even seeing what hit you. The driver's eyes crossed and he laughed drunkenly, stumbled barely a raised footstep, and fell backwards to the ground in a crumpled and goofy heap beside his partner, who was also subdued. 

    "You know better than to enter the alcoves, princess. Escort your friend inside; you're both lucky I showed up at home when I did." Impa scolded from the outer perimeter of the alleyway alcove, beyond the threshold which she would not cross. She was carrying a wooden sword and shield, presumably used to knock the cyan racers unconscious.
    "Follow Zelda, she'll instruct you to wait for me. I've contacted your mother, and you'll be staying with us for a while." Zelda ran ahead toward her home in this new neighborhood which had replaced the curving alcove.
    You hesitate briefly, but followed... … The Princess.

    Impa halted you momentarily, holding out her hand. "One more thing; Link, These are difficult times. It's dangerous to go alone! Take these." You swallow hard, take the sword and shield, bow politely toward Impa, and turn to follow Zelda, jogging to catch up.
    Zelda and Impa lived in a simple home, 2 stories and a basement; anyone could tell it had a basement from the outside if they examined it, because of the ground-level slats-for-windows at the basement ceiling, at the bottom of the building. Zelda was standing on the bottom step waiting for you to catch up, "C'mon, Link! I'll show you around." She ran up and opened up the house, standing inside the threshold. You casually follow her up, but before you knew it Zelda had your hand and was ushering you through the living room, while pointing out and naming Impa's decorative Sheikah weapons and an impressive Gerudian guard's Scimitar Halberd. She pointed down the hall before entering the kitchen, "Bathroom, bedrooms." she said on the way by, pausing briefly as she described everything you saw, yourself. "The back door is beside the door to the stairwell. Stairs are on the left, back door is on the right. Beside the doors is the dining nook we use for breakfast and supper." She said, pointing as she went. "Upstairs is used for storage, and a small library Impa keeps for me, basement is where you'll be staying..." She abruptly stopped for emphasis and suddenly turned around "In the dungeon!" She said as menacingly as possible, but started to laugh just at the end. 

    Impa came in shortly behind and scolded Zelda, "They'll be staying in the adjacent room beside the Dojo, plenty comfortable young miss. Go upstairs and research Kaepora Gaebora's notes in the Book of Mudora." She turned to you once Zelda left. "You're going to train with me while Zelda is upstairs studying. I will not allow you to get sucked into her fate without ample preparation. Today, you will get used to staying here; understanding where everything is, where you'll be sleeping, familiarizing yourself with your new equipment, and learning your limitations. I expect you to be ready for supper by the afternoon." 
    She had a commanding aura about her and her presence inspired your attention, "We will be gone in the evenings; this is your only free time to practice alone. Don't waste it! I will test you when we return each night." Impa opened the door on the left and held it for you. You follow the stairs down and Impa followed close behind, further guiding you as you descended, "There is a closet full of wooden targets you may use during instruction and free training, as well as spare wooden shields and swords if you happen to break yours, but please, do try not to make that a habit. It’s not good practice to enter combat with broken equipment…” She indicated to a mirrored wall. “Your room is located at the far end behind the dojo."

    The basement proved to be a wide open, and largely empty, room with two walls lined with mirrors forming a L-shape of mirrors and an X-shape of reflections. You couldn't see the closet, let alone the room you'd been assigned. You walk to the center of the room and stop, look around, then wait.
    Impa approached the center of the dojo, beside you, turned to face the mirrors on one wall, and walked straight forward. She slid a mirror aside, revealing a modest room: Bed, light switch for the ceiling light, small dresser topped with a small TV, Blu-Ray player, consoles and Nintendo games, and enough empty space to stretch in all directions. You walk toward the room; Impa passes you and returns to the center of the Dojo to wait.  
    After inspecting things briefly, you approach Impa, who spoke again as you neared, "From the center of the room approach the mirrors, there lies the closet; or your room, depending on the wall you choose." And pointed to the other mirrored wall. You took the implied instruction and walked that direction, to the wall. There, you find a sliding mirror concealing another hidden space; the closet was found. 
    Two log dummies gently roll out when you open it.

    Impa approached the supply closet, "Before we begin, allow me to explain how to best utilize your equipment." She said, putting the dummies back and closing the mirrored door. 
    "Young as you are, I cannot expect you to have ample strength enough, to carry everything expected of a hero, so listen closely: You would have no trouble at all carrying the wooden training sword and shield, but if you were to attempt to take on a full sized sword or shield, you would require both arms to use just one or the other. Additionally, you have that useful satchel, which can only carry a limited amount of weight, much less space. The legendary weapons the goddesses crafted will not-at-all fit in such a small space. If you have to leave anything behind in your journeys, know that monsters will hunt for your weapons and relics to return them to guarded treasure chests and booby-trapped dungeons. Ganon's minions have grown increasingly vigilant over the centuries, snaring every last relic and mystical weapon." 

    She paused and inspected your newly equipped weapons, making sure you had a firm grip.
    "… Which is why I must train you just as vigilantly!" She shouted as she jumped back and revealed a pair of wooden weapons of her own, as if out of nowhere. 
    "I will not go easy on you, child! This is your only example; next I will use it against you. Hold your sword like so." She held her dagger, sword-like, in her right hand in a prepared stance. "and your shield like this." Shaking her left arm to prompt the shield's poised position.
 
    "When you strike, you have four basic attacks:" She said, exemplifying each one as she explained it, "Cutting vertically, Slashing Horizontally, Stabbing, and the technique I used to subdue the riffraff in the alley, the hilt strike. You can also utilize your shield to accomplish the same stunning blow as your hilt. Now you try."
    You clumsily swing the sword with your right hand and nearly drop it. 
    Setting it down, you trade the shield and pick the sword up with your left hand. This time, you cut through the air with sturdy precision. 
    Vertical cuts, horizontal slashes, stabs, and blunt strikes. When you'd showed Impa you could do what she had showed you, without warning she shot at you with her wooden daggers out for a quick cut. 
    You barely dodge it by rolling aside, but couldn't resist her follow up from behind while exiting the roll.

    Rather than striking, Impa tapped you with a dagger before sheathing both, then retrieving a shield from the closet, "You understand the basics well enough to practice alone while Zelda and I tend to the park downtown. I will show you how to block next." She raised a shield in front of herself and instructed you to stab at her. 
    You did so, and she blocked it with her shield. 
    "You have a strong strike. This shield would not withstand... ten of your blows. Just as your shield would break if it received damage past its threshold, so too will your sword after enough strikes. A blocked strike will damage it even more. The wooden targets are sturdier than your sword and can take more blows than a wooden sword can deliver because they act like a wooden shield block. I must prepare dinner for you and Zelda. I won’t usually ask this, but try to break your sword at least once while I am upstairs."

She reaffirmed her orders and took on a posture of authority.
    "So that I know you have endurance enough to last in a fight: Outlast your sword!" She returned her wooden daggers and the shield to the closet and retrieved two wooden dolls, bowed politely, then went about, up the stairs.

    You drag three dummies into the middle of the room, one at a time, and proceed to cut and slash them as hard as you could. You swing and swing, knocked one over then slashed the next. Swinging harder and harder. You lunge in for a stab and drop the sword upon impact. 
    A short but intense burst of energy, you sit down for a moment to catch your breath and wave the pain out of your hand, feeling overwhelmed. After a few seconds, you pick up the sword, right the fallen wooden dummy, and retreat several paces. Taking a deep breath, you bow to the wooden target, and ran at it as Impa had run at you. 
    You slash the target and spun around to cut it, stepped back into the second target and smashing your hilt against it from behind, then turned and slashed the second target, successfully shattering this training sword for the first time.

You feel a strong sense of pride. Breathing heavily, you wipe your brow and smile to the untouched dummy and yourself...
    Or to yourself, you thought; Zelda smiled as well, silently watching from the bottom of the stairs, just barely out of sight. You were short of breath and just stood there, internally admiring your success as she approached quietly from behind you.  
    "That was quite impressive, Link." She said sincerely; a welcome startle, your shocked eyes and confused smile revealed to her. "Impa doesn't know I'm down here... I wanted to see if you were as strong as I thought you were... and to give you this..." She held out her hands, revealing a small empty pendant made up of a soft golden spiral. "It's one of three pendants which will help the Hero of Time... Although I'm not sure how... yet." she said, then whispered, "just... not yet." She looked warily behind herself. "I better get back upstairs before Impa finds out I'm not buried in an avalanche of books." She said, hesitated a moment, smiling at you, and quickly shoved the pendant in your palm and silently ran up the stairs. You examine the golden spiral a moment before you stow it in your new room and return to your sword and shield practice.

    You, Impa, and Zelda all ate supper together in the kitchen dining nook beside the back door; while Impa explained that it would be wisest for you to remain inside and train, but welcome to explore none the less. She cautioned that if you were to leave the house, it would automatically lock behind you, and you would be unable to re-enter until she and Zelda had returned.
    Watching them leave in the blue van; from the window you waved and smiled at Zelda, who smiled and waved back. With such an overwhelming adventure starring you in the face, you feel tiny, dwarfed. 
    You needed to get some air, but didn't want to be locked out. Thinking a moment, reflecting on something Impa had cautioned you about earlier, then deciding you should have the equipment closet downstairs inspected if you were to leave. 

    You thought the sword and shield would suffice, and open the mirrored door. You find a sword & shield and spy some other weapons buried behind wooden targets: a bag of Deku nuts, and two individually marked bags that said "bullet seeds", one green, the other blue. You inspect them, but they are empty. There are 10 Deku Nuts, so you take them and the bag they came in. 
    While you were there, you figure you'd swing the sword around and get familiar with carrying it. You watch yourself in the mirror, slowly moving the sword around, getting a feel for it. Vertical, horizontal, stab; all, very slow movements. Nodding to your reflection, you sheathe the sword, turn, and leave.

    Up the stairs, in the kitchen, you fill your small bottle with some water and the large bottle with milk from the fridge, before taking off for this breather you feel you need so much. 
    Since you needed to get familiar with the area and find a quiet place to unwind, your feelings were right on the rupees. 

    You leave the house and hear the lock behind you latch heavily. Off the front step, you look around briefly, checking out the neighborhood. This house was one removed from a corner lot. The direction you'd come from earlier, from the alleyways. 
    You decide to peek at the dead end where the commercial back door was, since there wasn't much in the area but homes and streets. Around the corner, back the way you'd come. You stand in front of the alleyway, staring at it a moment. 
    You have no idea how to get back here or where you would wind up if you entered again. Staring longer, you consider deliberately losing yourself in the alleys on an endless journey through...
    whatever lay beyond. 
    But only for a moment; before turning and leaving.

  On either side of the alley were shops. 
    One was a grocery market; the other was clothing and accessories. From out of the clothing shop came an attractive teenage girl with tan skin and red hair, wearing black cargo shorts and a camouflage tank top. She seemed in a hurry, ignoring you, turning down the street, and getting in her car. 
    You watch her drive away, oblivious of your staring at her the whole time. You think she looked familiar and had hoped you would be recognized, but nothing happened and you let it go. 
    You walk along the sidewalk in the opposite direction for a while, eventually passing a hospital.

    The next neighborhood was mostly homes, with only a few small shops every several blocks, and only on the one street. Other streets led down dead ends and into cul-de-sacs, and neighborhoods lined with homes. A couple asphalt paved alleyways give you a chill as they remind you of the brick alcoves. 
    You come to a busy intersection after walking for a long time, where the other side of the street looks more like the downtown area: Commercial buildings and offices hugging the streets, and subtle shops crowded by the offices and towers.
 
    You notice a shadowy figure emerge from the alleyway between a tall, fancy office building sporting big bold letters reading "Gorman Bros. HYREALTY", and a small office called "Doutor's" with no indication as to its services. You back yourself against the corner of a building and watch.
    The figure, staying low and moving quickly, darted from tree to tree, lamp post to traffic signal, traffic sign to mail box; until a fire escape offered a higher vantage point. This person did not notice you watching them, but showed vigilance, always looking over their shoulder and making pause to scan the area around them.
    Once the coast appeared to be clear, they gracefully ascended the fire escape, as if flying; using it as merely an apparatus between hand and footfalls, before they finally jumped onto the rooftop of a lower adjacent office and vanished around the corner. You give chase, running across the street and dashing for the next intersection. By the time you reach the corner, the ninja had vanished.
    Not a sign on rooftops or in dark corners on street level. You sigh and drop your shoulders, disappointed. You trudge along a moment before realizing you were being watched. You feel eyes on your back and turn around, but there was no one there.

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     Impa stood behind Zelda, waiting for her to finish her chapter. "Very good, your training will begin after we eat. I must change your routine today to include that you be on the watch out for our guest; your friend. If you see Link, try to guide them back to the house, and test their perceptive abilities. If Link chases you, lead them back, and open the house while both trying to lose them and guide them. Do not enter home, do not follow Link in, but convince Link the house has been entered..." She seemed to have more to say but cut short, "Continue your studies. I will call you for dinner." -

    - Impa, Link, and Zelda all ate dinner together in the kitchen dining nook, Impa explained that Link would be wisest to remain inside and train, but welcome to explore none the less. She cautioned that if they were to leave the house, it would automatically lock behind them, and they would be unable to re-enter until she and Zelda had returned.
    Watching them leave in the blue van from the window, Link waved and smiled at Zelda, who smiled and waved back. "Your day begins now, Princess." Zelda grumbled "Are you going to call me that from now on? I don't like it." She said, climbing in back. "Just change, miss, I'm pulling over around the corner." Impa said, while smoothly controlling the van along the neighborhood.

    Zelda finished changing out of her plain outfit and into the Ninja Wrap and pulled her mask over her mouth, nodding to Impa as she opened the van door. She darted out and dashed back toward the previous street and into the shadows of the alley ways. Once in, she turned around and left, emerging in the run down outskirts of West Hyruletropolis. She spent no time and jumped back in the alley, avoiding any chance of being seen. She, again, turned to exit, but paused to catch her breath, her heart pounding, but she ignored it as she emerged between two offices downtown.

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    Staying low and moving quickly, Zelda darted from tree to tree, lamp post to traffic signal, sign to mail box, until a fire escape offered a higher vantage point. She looked over her shoulder from this vantage point and scanned for anyone who might see her movements, before she moved on, leaping down to a nearby rooftop. She kept low, approaching the edge, scanning for company.
    She watched Link run past and instinctively knew she was being followed, recoiling from sight. Now Zelda followed Link. After running all the way from downtown to Lake Hylia, she knew Link was going to prove special. Using techniques learned from Impa's training, Zelda hid in many awkward locations and stealthily stalked them until they sensed her. Link trudged along a moment before feeling Zelda’s observant watch. Link felt her eyes and turned around, but there was no one there. Zelda prepared herself to attack, retrieving her throwing needles, waiting for Link to turn back around and catch them immediately in shock.

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    You sighed and dropped your shoulders, disappointed, then trudged along a moment before realizing you were being watched. You felt eyes on your back and turned around, but there was no one there.
    You slowly stiffen, sensing someone behind you, and place your hands on your sword and shield. You turn swiftly, defiantly, reversing the ninja's plans, drawing both, and you stare each other down; you breathed heavily a moment, shock caught in your chest, the mysterious ninja gripped the fine needles in their hands, crouching low, concealing their intentions. 

    They blinked, you swallowed hard, and they instantly darted forward and threw a handful of needles. 
    You tried to roll aside but caught one in the leg, and immediately torqued around in pain, but used the momentum to raise your shield and protected yourself from any further damage.

    You pull the needle out then stand up, holding the shield in front of you, successfully collecting a second handful of needles in the wood. You run ahead to strike, but your mysterious target performed a backflip and dodged the swing. They then rushed forward and struck your core abdomen with open palms. You double up, wincing, backing up several paces, and coughed as the wind escaped your lungs. 
    Looking up, you watch the ninja turn and run. You try to sublimate the pain & suffocation and give chase, attempting to catch up.

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    Zelda lead the way back home, corner after corner, keeping Link close enough to see her, but far enough to keep them running. They rounded the last corner and she dashed ahead and pulled out her key. As soon as she made it to the front door, she unlocked it, opening it a hair, then ran around back of the house. 

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    You see the ninja curve down Zelda's street, and dashed ahead faster, putting your sword and shield away so you could run faster; rounding the corner just in time to see some bushes near their house rustle. 
    You run on, toward the front step, and notice the door is ajar, halting and pondering the door. You approach the door with curiosity, feeling a slight sense of dread mixed with suspicion, and stopped entirely on that front step.  
    You look around and draw the sword again. Frowning, you turn to face the street again and scanned the neighborhood. There were no cars parked anywhere, no people walking on the sidewalks, no blinds open in the windows, and not a sound of car, pet, play, family, or neighborhood.
    You grip the sword hard and stare down the other end of the street before sheathing it. The dead end down the next block along seemed less an end and moreover just dead.
    You enter the house and slam the door, then inspect the house before you run downstairs...

    No one appears to have entered, but you knew there was something strange going on; indeed, you just didn't know what, much less what to do about it. 
    Impa said this was time not to be wasted, so if you needed to protect Hyrule, let alone yourself, you should take her advice.  
    You begin practicing the sword techniques Impa had shown you, and eventually moved on to the wooden targets. Zelda had disobeyed Impa and followed you in through the back door, where she had waited while you entered the house. After she watched you through the door window, she unlocked it quietly, and closed it just as silently behind her. 
    She crouched in the shadows of the stairwell and watched intently. You seemed, to her, to be incredibly deliberate and focused. 

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    Link swung the sword vertically, horizontally ""Hut, hyia!" Stabbed, cut, slashed. They were working up their breath and breathing faster. Cutting and slashing, two of each. Stabs, cuts, then, Link jumped sideways, slashing diagonally down upon landing, "Hyeah!" Breathing hard, "Hut! Hyia!" Horizontally, vertically, Link thrust the sword in the air and stabbed into it thrice: "Sit sat, siyahhhh!" as if vanquishing invisible evil.

    Link huffed, quickly caught their breath, walked over to the mirrors, and opened the closet. Huffed again, this time more like a sigh, wiped sweat from their brow, and entered. Zelda swiftly snuck across the dojo and entered Link’s room, keeping the door ever so faintly cracked open that she could still watch, closer.
    Link dragged a large wooden dummy out from the closet and propped it up in the middle of the room then paced away from it, backwards, staring intently at it. When Link stopped, Zelda held her breath. Link unconsciously held it too. Staring down the wooden opponent, Link exhaled sharply "Rrhhhhaaaaaaghhh! And leapt into the air, lunging the sword at it, smashing the sword immediately.

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    Zelda tried to stifle a squeal, and covered her mouth all at once. She felt certain you would have heard her and dared not peek. She rolled against the wall and pressed against it, as close as possible, tip toeing.
    You stood motionless, together; yet worlds apart... You were exhausted from chasing and being chased; Zelda stuck in awkward indecision. She silently exhaled all her breath and unconsciously held it out. The door slid open and gently came to rest on her shoulder, elbow, arm. She squinted tight for a moment then fiercely shot her eyes open. Your back was turned to her and you gently rolled your footsteps toward the bed and flopped down, face-first, diagonally on it.
    Zelda hugged the wall around and out the door as quickly and quietly as possible then ran silently toward the stairs. She stopped and turned back, darkness concealing the room you lay in... Though she peered in anyways, hovering indecisively at an event threshold... Then walked quietly up the stairs to the back door, opened and locked it, then hesitated again.

    Impa had silently watched from the shadows the entire time and finally stepped into the illusion as Zelda locked and shut the back door. "It's getting late, go survey the park. Link already appears to suspect this is part of the illusions of the Lost Woods, and I will need to hasten their training before we can send them into the forest. Your training must have been sufficient by now, princess. Remember: Dressed as you are, you are the Ninja: Sheik; be aware, stay alert, I will follow shortly behind after I re-secure the house; but, go now..!" Zelda darted away, feeling partly ashamed, but mostly content that she now had proof that your spirit was so strong, willful, and direct as she suspected... Hoped.

    Impa's hands glowed, dark and purple; she waved her hand across the sky in an arcing motion and closed her eyes. The world immediately around herself became shadowy and grew rapidly; fat trees slowly replaced the majority of the homes around them, rocks and terrain contoured the streets instead of asphalt and concrete, and shrubs and grass covered the ground where yet other houses had been. The house itself transformed from a cookie-cutter residence to a distinguished two story stone-and-log cabin, the copy-paste neighborhood became an artistic masterpiece of nature. Impa's posture shifted softly through several different positions, as she moved her left hand about with focused intent, allowing her right hand to relax by her side; the left hand emitting shadowy illusions around the house, the right, drawing shadowy energies from the forest around her. A graceful slow motion dance of supreme posture; had she an audience.
    She opened her eyes, they were covered with shadow, and all was the plain, undistinguished, "cookie-cutter" neighborhood again. She nodded, her eyes shaded, energy drawn away from her hands, blinked; her eyes returned to normal, she turned, and finally made way back to the van - parked around the corner at the end of the block. As she drew away, at the opposite end of the street, where the “next block” would have been at this block's end, the forest shadows loomed outward and from their invisible depths glared two pairs of red eyes.

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    Sheik darted away, feeling partly ashamed of herself, but mostly content that Link's spirit was so strong, willful, and direct. She smiled under her face wrap, convincing herself that she would help Link secure the Triforce and return Hyrule to its natural prosperity, intended by the goddesses.

    She returned to the rooftops by jumping from wall to wall in the narrow alley, entering from the illusory edge of Hyruletropolis, and exiting atop a parking garage across the street from the Temple of Time. There was little to no cover, so she had to wait for a large vehicle to pass by, heading south. After several minutes, the perfect opportunity revealed to be a milk truck stopped at the red light. She jumped down, throwing the momentum of her hips into a flip to ease the landing; triangle jump. Her success came to please her, satisfying her personal practice - as Impa has eternally directed.



    The low branches of the well-aged fir trees of the park made good cover and access for her stealth from the back of the milk-tanker. However, she learned to keep an eye out for the Goron Link, whom has twice nearly caught her changing: Once into her ninja wrap, and once out of it. She climbed the tree several stories, until she could survey the outlying neighborhoods without being seen.

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Flowing Serenade

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Flowing Serenade

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    While you sat, you wondered about your friends' recent strange behaviors, the eerie chance encounter with the witches and shadow girls, and Cremia's mysterious illness. You were so absorbed in thought that you hadn't noticed a homeless Goron has been walking around the perimeter of the park... Or the black leather jackets coming and going consistently from seemingly random streets. You did not notice the purple t-shirts and hooded sweatshirts with elegant and intricate "B" emblems on the fronts and/or backs. Nor had you consciously noticed the garish yellow tuxedo that stepped out of a limousine, or the cyan bandannas and wristbands that huddled together beside sports cars. 

    All that, which marked the local riff-raff, suddenly started standing out after the Goron's umpteenth lap around the skate park. You had sat there for so long, engorged on thought, as if in shock - and quite rightly so - that the scenery around you had started to turn into a story of self-evident lies, drama, and mystery.
 
    The afternoon had slipped right underneath your nose. But for a moment, of sudden lucidity, you felt like you could see through reality; as if a divine force compelled you to act on, and solve, the many Hyrulean problems you encountered. Your eyes widened with consciousness as you watched some more, now with intent.
    A Black jacketed thief had picked the Yellow Tuxedo's pocket, whom had come to launder money with a Purple Brawler as part of a reward to his gang for "cleaning up" the Cyan Racers up north in Mafia territory, which had moved in on the Black Thieves' claim and forced them out into the west, outside of town and opened their turf up for the Mafia.
    Even though it took most of the day for these events to transpire, even though you had paid no direct attention to any of the events until now, so caught up in your own recent experience, you were suddenly and mysteriously aware of all of this... Though you had no genuine proof that what you thought you saw was truly real, you felt it in your Heart to be true...
    ... and then, as if on cue, the Goron took off his perimeter path to approach you, standing directly in front of you, almost menacingly, just waiting for you to look up at him.
    You feel scared for a moment and slowly look up to meet the homeless Goron's eyes… no, his belly. You had to crane your neck back to see his grin. The fear melted quickly away when you saw friendly eyes and a sly grin, just as the Goron spoke "Hi! My name's Link. You homeless, too, kid?" It was the beginning of evening now, when you looked around and noticed many derelict Hyruleans approaching the park one by one from all directions and noticed the smell of hotdogs coming from under the bridge behind the Goron Link. You shook your head to answer the Goron and looked behind him, where you saw a line forming from under the bridge.
    The Goron's smile beamed; happy to help anyone down on their luck, even if they weren’t homeless too, and saw an opportunity to explain the situation to someone who wasn't up to date. "Ah, the homeless feed. Great people, they come out here every evening and cook up some cheap grub for those of us who have no money. They even accept original Rupees as exchange, not just that fake paper stuff they have now, with the pictures of the royal family on them and stuff. They seem real grateful for those Rupees."
    You fetched a 5r bill from your pocket, sporting an elegant Princess Zelda on the front.
    "Yeah... They don't care about that stuff, no real value for what they do, feeding people. They don't reject it though - I'm sure they buy more food with it, but they don't seem to want any funny money. I suppose they have a better use for the Rupees, you think?" The Goron continued as he sat beside your bench with a merciless thud.
    "You've been sitting out here a real long time for someone who isn't homeless. You got anywhere to go? You're sure to be hungry! ... Tell ya what, I'll give you the rundown on how Downtown Hyrule works... ... If you bring us back a couple hotdogs each?"
    You smiled and got up, getting in Line.
 
    It was a long wait, for so many people had shown up. You'd had no idea that so many people in Hyrule were homeless or drifters. Fascinated by the hospitality of the group serving food, you are feeling eager to see them, who they are. Only a few people left ahead of you before you could make out their faces. 
    A familiar looking young Hylian girl about your own age and an older tattooed woman with stark white hair, who looked Hylian as well, were busy going back and forth between a van with supplies and the tables they had brought along to set up. Featuring a small propane stove and paper plates and plastic silverware, they'd put out buns and condiments for people to self-serve before they handed out the 'dogs. You slop mustard, relish, ketchup, onions, and chopped peppers into four buns while the person ahead received hotdogs from the Hylian woman. Now that you're next, the Hylian woman exchanged places with the younger girl who was coming back from the van with more hotdogs to put into the boiling pot. You feel that she is incredibly pretty. So much so, that you forgot you were in line for food, for a moment, and did not understand what she meant when she asked, "Four?"
    You blink a couple times. "You look like you must be really hungry! Better make it five!" She was so kind, and put a fifth bun on your plate, filling all 5 of them with hotdogs. She smiled at you, even with her eyes, and made you feel so strong and important in that brief moment.
    You beamed at her, smiling back with your eyes too, before getting bumped ahead by the impatient line behind.
    The Goron, Link, was waiting patiently and watching you, the Hylian Link, the whole time, which you just noticed while carrying the 'dogs back to the bench. "Ooh! Extras from Zelda, huh? I done saw that! Lucky kid, you are! She must like you!" He teased; you blush a little and grab a hotdog. 
    Goron Link left it at that and fulfilled his end of the deal, "Alright, kid. homeless or not, you got a lot to figure out if yer gonna hang around Downtown for long times like this. Lucky I'm here protecting this here park! Else the Purple Brawlers might see fit to make an example of ya and kick you around. They consider the industrial bloc by the river to be their turf, and have moved into the commercial buildings across the street, recently. If nothing else, that church right across from us will be safe for you. No one goes in those places anymore unless they still believe in the Three Golden Goddesses. Doesn't matter what you believe though, the place is still protected from on high. No Brawlers, Mafia, Thieves, Racers, or Moblins ever go in there if they are not innocent, themselves." He ate one hotdog, in one bite. "mmf, not bad for being rock-free..." he grumbled to himself. "So, first thing's first, kid: Stay well away from the Purple ones with those fancy B's emblazoned on their colors. They are working with the Mafia, those ones wearing those awful yellow tuxedos. You might want to keep your distance from them too, but they won’t even notice you unless they think you are in possession of something of value to them. I heard a rumor that they own Hyrule from the underground, manipulate the Moblins and other monsters and that's how they booted the thieves out of northern Hyruletropolis... But anyone who knows the stories knows that they would have to belong to Ganon for that to be true! Ha! haha!" he laughed at the notion that Ganon would use anything but his own monsters, and ate his second hotdog in one bite just like the first. You were barely half way done with your first.
    "Well! That's that, I guess. Unless..." Goron Link licked his lips and grabbed his tiny belly - so small for a Goron! "You gonna eat that?" he asked about the fifth hotdog. You hold up the plate and offer both hotdogs to the Goron, who takes that as an indication of payment for more advice.
    "Then you need all the information you can get, huh? Guess the next thing you want to watch out for is the Racers. They race against the Mafia, who have a few guys in yellow jumpsuits. It's kind of a big deal at the stadium to see them compete, but that's only the side you're 'supposed to' see. What goes down on the streets is much more dangerous and full of violence. Street races is how the mafia picks the winners and losers. All betting at the track is fixed from the start. The mafia doesn't care about the racers' turf, just the drivers; the ones skilled and stupid enough to get involved at the track in the stadium. The Cyan Racers, on the other hand, are as mean and tough as the Brawlers. Both sides fight for territory. Like I said, the Brawlers recently took some commercial turf near here. Was Cyan territory last week. Might be Cyan again next week." He ate both hotdogs in one bite. The food didn't seem to be worth his time, like gulping down air. He looked miserable, disappointed by the food instead of fulfilled by it.
    You remember the rupees you'd put in your satchel with the bottle and pulled out the large purple one. The Goron's eyes widened as if he'd just witnessed a miracle.
 
    "JUNKFOOD!!!" he shouted. "It's no Rock Sirloin, only just better than candy, but I'll tell you anything you want to know if you can keep 'em comin'!" Goron Link hopped up and stomped a happy dance, shaking the ground beneath him, then held out his hands expectantly. You hand over the sizeable rupee, and watch, incredulous, as the Goron eats it. As if grinding it into a thousand pieces, he gnashes and chews.
    Smaller brown rupee shards sprinkled off as well as one blue rupee and 3 small green rupees.
    "YA-HOO!" He shouted triumphantly, "First real food in a week! No one has brought in any rupees this big for a long time! Anything purple or bigger is actually nutritious for a Goron! Used to be, once in a while, folk would give Zelda and Impa some rupees for their service, and they would turn around and feed 'em to me when they turned purple! A Goron can’t survive off of the same food everyone else can! Which is also why you'll never see a Zora down here at the feed. I stick around 'cuz I'cn keep the violence out. I might be starving, but no one but a Goron can beat me! So as long as I'm here, the homeless feed goes on as scheduled, the Brawlers and Racers leave everyone alone, and since no money is exchanged, the Mafia never cared to begin with. ... And cuz you fed me a wallop of rock candy today, I'll start you off with a great tip. The Thieves in black, and they sometimes wear leather jackets, are homeless just like the rest of us. I told you about the Mafia kicking them out of their old turf, right? Guess they had something valuable? Beats me, but they are not as bad as they look. Rumor has it they're working with the Gerudo clan, out in the desert. One of 'em, looks like a ninja, comes around here once in a while, but never talks; stays as out of sight as possible, and leaves as invisibly as they come. Seen 'em see me seein' 'em once, and they disappeared into the traffic. Guess they don't like bein' seen! Ninjas... But I seen this one doin' trade with other thieves, so they must be the same team, huh?"
 
    Goron Link rubbed his belly some more and smacked his lips. "I don't suppose you know where you can get more of those? I don't care for the green ones, and the brown aren’t even good tasting. You can keep most of the crumbs if you want." He said, picking up the blue "crumb" that fell off his purple meal. "The Moblin police make sure to remove any and all shrubs and stray rocks from the city, leaving me with nothing to scavenge for..." and he chomped the blue rupee. "It'f wheirfd." he said, with his mouth full. "I don't understand why they'd started doing that, because now I might have to leave and go live in the desert! Getting rid of me can't be their sole purpose!! It’s just a skate park!"
(❤️❤️❤️½)
    You pull out the rest of your rupees and handed them over, smiling. Goron Link stomped about and praised, then gobbled them right up, leaving no "crumbs". You pick up a handful of brown rupees and the three green rupee "crumbs" left on the ground from his purple 'crumbs', then nodded in departure, and slowly walked home, taking in the environment; keeping watch on the activities around you, eyes open for the first time. You sat at that park well past sundown before realizing the time.
 
    When you finally get home some time past 22:00 that night, your mother was waiting at the kitchen table, worried sick. You'd opened the door and tossed your satchel beside it but your mother was in a joyous panic, "Oh, Link! You're home! I was so worried about you! Where have you been all day? I got a call from Cremia saying you'd been a big help at the ranch, but that was all I've heard from you since! That was twelve hours ago!" She ran up and squeezed a worried motherly embrace around you, then sighed with both relief and regret.
    "You're growing up fast... Too fast for mom to keep up with you anymore... I guess it's time you got some more freedom, huh?" She said with a smile but a heavy heart. "Your allowance isn't going to be enough for you anymore, and I thought of you when I saw this Olde Hyrulean style wallet. I was so worried about you, but I thought it through. I think the wallet helped me come to the conclusion that you're going to be an adult someday." She continued, speaking more for herself than for you. "I think you'll be better able to learn about growing up with a bigger wallet..." She said handing it over. "It's not much, but I'd feel better knowing you had something to stay in touch with your 'mommie'..."
    Inside it was a GameBoy. You stare at it for a while before pulling it out. "You can only call home right now, but if you bring it to me later, I'll add your friends' numbers, but you need to only use it in emergencies. Okay?" You stare at it a moment longer before looking her in the eye and nodding in affirmation.
    At the dinner table, a cold plate of pasta sat on the table in front of the chair you would have sat in that evening. "You can still warm it up, it will still be good, I had it covered when you didn't show up for dinner." She said, as she was ascending the stairs. "I'm going to bed, and so are you, as soon as you finish eating, washing up and changing into your jammies." You smile and roll your eyes - both sarcastically amused, and genuinely happy. Plus, the pasta was great, and just exactly what you needed.
 
    The next morning, you are abruptly awoken by a familiar game tune coming from an unfamiliar location. You fumble around the desk and find the new phone. It was ringing at 6:00 AM. You open it up and put it to your ear, but it had gone silent and nothing happened. It made another sound, just a sound, not a tune this time, right in your ear. You studied it a moment and saw, on the tiny GameBoy screen, "1 new text". So then you fiddle with it and find the text.
    It read:
    "I forgot to explain it better: You cant actually make any calls except emergency calls - you can text me, and when i add your friends' numbers, you can text them too. but phone calls are limited to me and emergency services only. - going to the store, we're out of eggs and batter. be back soon!
~mom"
 
    You groan loudly and roll over back into bed, lie still for a moment, groan some more, and lazily sweep your feet over the edge of the bed and slouch. You rub your forehead and groan yet again as you begin stretching your arms out behind you and leaning from one side to the other, and groaning, protesting this hope-dashed awakening; having hoped you could have slept in. Hopping out of bed, you reach for your toes and then arc your back and fall against the bed. Then you lay awkwardly a while, leaning against the side of the bed a moment before shoving the new phone into your pocket and heading down the stairs.
 
    There was still cereal and milk in the cupboards, so you make yourself a quick breakfast, but taking time to enjoy it. You're finishing your food shortly before your mom returned with groceries. While mom put away, some fruit and bread, you help put the eggs and batter away, and your mom noted the cereal was still out, "Since you've already eaten, no eggs and waffles for you! Put the cereal away, hon." As you grabbed the cereal, a Moblin siren could be heard approaching, and a squad car coming from downtown sped past the neighborhood, lights flashing, chasing a speeder. 
    You stared out the window, while your mother wrenched her hands together, worried. "I might know I have to let you go, but a mother never stops worrying for her children, Link." She approached from behind, "Promise me that even though I'm going to let you make your own decisions..." she put her arms around you, "Promise you'll stay safe. Promise you'll let me know you're alright every night. Send a text with your new GameBoy at least once a night." She hugged you a long time before you left the house.
 
    You were walking north, headed for downtown, several blocks from home, maybe a quarter of a mile, when you passed an elderly woman who sat, hunched over, with a torn blanket acting as a shawl over her back, on the curb at a busy intersection. As you get close, you can see she is holding torn cardboard with bold black letters "Need Food, Anything Helps". You place a hand in your pocket and grab some money, but hesitate, recalling what the Goron had said about it not having "real value".
   You hesitantly pulled out roughly 13r in paper money and held it out to the old woman. She snorted and coughed, but said nothing, taking the money. You could now see she was much older than you had originally thought, as if she was as old as time itself. You awkwardly open your new wallet and look inside. The old woman abruptly belted "So what! ...Don't care about ME at all; do ya!" She was glaring.
    You withdraw the 3 green rupees with a certain tinge of melancholy, and the woman's expression changed, softened. She watched the rupees intently, her eyes widening as you hand them to her; as if she'd been given mana from heaven. She smiled a toothless grin and put the rupees away in the folds of her clothes, happily cocking her head side to side, as if retracting her previous venom and forgiving herself. "I spoke too soon!" she giggled in her raspy voice. "Today you will have Okay Luck. Watch out for your friends next week!" She spoke cryptically. You try to ignore it, but feel good for helping the old woman out.
    Downtown, the skate park is empty this early in the morning, but beginning to attract attention. The patrolling Goron slept, curled up like a rock, under the bridge. Traffic was only beginning to pick up in the streets, and you can see your friend, Krystal, walking high above, across the main bridge and on her way down to the main street. You bolt for the bridge, hurrying to the intersection to meet her. She sees you and her eyes widen with her smile, "Link!" she called out as she dashed toward you.
    You met up at the intersection and Krystal excitedly spoke while you caught your breath, "What are you doing way out here so early? I don't think I've ever seen you downtown so early like this before!" You grab your GameBoy and open it up to show her the text you'd gotten for a wakeup call. "Oh wow! You finally have a phone too! You have to text me! Here's my number-" she started showing you how to save her number and abruptly noted the message about input lock, "Oh, looks like you can’t just text me, gotta confirm it first... and its passworded, so I can’t do that for you... Did you do that, or your mom? No sweat, I'll write mine down for ya." She smiled.
    Abruptly after she exchanged her note with you she blurted out, "Hey! Come to the shop with me! Someone dropped off the coolest thing I've ever, ever seen! Just this weekend! You'll want to check it out before someone buys it any day now! I wanted to show you so badly that I’m surprised I forgot to mention it earlier!"
 
    You accompany your friend to The Trading Post, a store her mother owned in the mall, which Krystal ran and managed when her mother wasn't there. Which typically accounted for morning opening time and generally helping with everything after school got out - and during the summer, there were days when Krystal did the whole job alone, from opening till closing. The two of you had first met there as small children, before Krystal was old enough to help out around the shop, when your mother had brought you in to pick your own birthday gift. You'd chosen a small tan ocarina, but had to fight with Krystal for it because she felt it rightfully belonged to her. In the end, she agreed you could have it and "gave it" to you, as a token of your establishing a new friendship, and have shared it ever since... Currently, Krystal kept it in a glass display by the register and took it out to play once in a while.
    When you arrived, Krystal held up a finger, asking for a moment, and ran through all the opening duties. She unlocked and turned open the mall gate barring the store, flipped on the light switches, checked the register and safe, did a quick bank inventory, and, finally, sat behind the register, smiling at you. "This is going to blow your mind. I want you to buy it... if you can. I've been holding on to it all week, no one's checked it twice but I can’t just give it to you, ya know. But... This one is pretty amazing." She said, pulling out a large glass heart. "Some old lady brought it in here, asking for a silver rupee! Can you believe that? I thought she meant 100r cash, but she looked at me funny, trying to explain what a rupee was! I tried not to laugh at her, and then I had to explain that we don't exchange rupees and the best I could do was money. She seemed real angry, but was happy enough to take the 100r I offered..." she trailed off intentionally, "Which... is why I can't just give it to you, it’s hard to keep the shop open these days, and as much as I want you to have it, I can’t keep it on hold for free. Not that you knew till now... but... If you want it, you'll have to either buy it, or pay the holding fee, 10r per day. The lady said it was called a 'Heart Container', and was worth more than she was asking, which seems funny since she was so happy to take the money, regardless." 
    You frown and think hard. 
    You knew you still had almost enough to buy it from your allowance, but were short by about 20r. you pulled out this cash and counted it. Krystal smiled huge "I'll let you pay it off! That is plenty!" She said, grabbing it out of your hands, mid count, on the spot, without shame. You recoil offensively, but do nothing - more an act than actual offense.
    "I'll just pull up a tab for you. I know you're trustworthy, so i won’t tax you for it either." She winked, as she filled out some papers and handed over the Heart Container. You hold it up and look inside the glass. The red heart inside immediately glowed gently, and in the center you could make out the symbol of the Triforce etched into the red material behind the glass slowly light up.
    You focus on studying the pattern of the Triforce and notice one triangle begin to glow solidly and softly, turning from glowing red to gold.
(❤️❤️❤️❤️½)
    Krystal saw the dim light and started to ask what it was when it flashed bright and caught her question a squeak in her throat. The Triforce inside had grown to the full size of the red inner heart, and in the empty center displayed visions of one of your Spirit Link's past adventures; a young girl with cropped green hair sat on a tree stump, playing a wooden ocarina, looked up and met your eyes. She smiled and waved, and the Heart Container disappeared. Krystal didn't see anything except a flash, a strong glow, and then - then nothing! The whole thing disappeared entirely! She breathed heavily, trying to form a single word, "Whhh" struggling, but not hesitating for even a moment, "Wh-hha-aht?!" She was staring wide eyed. She couldn't move or speak, that was all she had left. 
    You are not far from her state of shock either. 
    Had you not woven words with Gerudian witches in the woods, nor awakened to dirtier dealings downtown and discussed the details with a derelict Goron, you'd have been utterly freaked out by this. So, as such, you were able to find some stability with one hand, oblivious yet calm, and lean against the counter Krystal sat at with the cash register. You just stare out into space behind her, as if some fixed point light years away had your undivided attention.
    The two of you sat in silence for a long time, unable to comprehend what had just occurred, neither of you having applicable words to speak, and only questions could form briefly in mind before creating more questions that could not even be asked much less answered, let alone grasped.
    A frustrated customer waited for two whole minutes before politely clearing her throat, recapturing Krystal's attention from her shock. The lady bought a trinket and left, muttering under her breath about the service. Krystal's return to reality was alone, and she nudged you to join her. You blink a few times and stand upright at the counter. 
    "You have no idea what happened do you?" Krystal finally asked, almost nonchalantly. You can only shake your head, still dazed. You notice someone sitting in the mall outside the shop as you shake your head, and slowly return your gaze to an occupied mall bench. A chill runs down your spine when you notice the purple T-shirt underneath an unzipped black hoodie, but no specific thoughts could form on the matter. 
    Krystal breaks your concentration, "This is going to be a rough day, Link, I think I need to close up and just go home... I can't even think. Not... Not after seeing... that..." Her thoughts were evolving mid-sentence and she looked to the floor and toyed with her toes. "Would you mind if...? Can you walk me home?" Without even thinking, you nod, still too shocked to recall, off hand, that you have never even seen where she lives, let alone been invited to her home.
    Across the river, a few miles from the ranch, you and Krystal silently stroll beside each other, one caught up in worry, the other in contemplation, yet both of you unaware of being followed. Krystal tugged on your shirtsleeve when you came up to an intersection and stoplight. "I've... never brought anyone back to the house with me before..." She started, unsure of how to finish. "You... you were..." She struggled, sighed heavily, and looked away, then quickly changed tactics, "You met the forest witches! ... It’s the only answer. They trusted you to help Cremia, so I have to... I can trust you too. I should expect you think I'm a terrible friend all these years having never truly trusted you, huh?"
    You place a hand on her shoulder. She turned to meet your eyes, and you gently close them and shake your head. When you opened your eyes, tears came down Krystal's face and she hugged you. "I live in the forest,” she said into your shirt, “why don't you lead the way? If you think can find the witches again, that is." She smiled, and dried her tears (and her nose) on your sleeve - as a prank but also to put herself in a better mood.
    You recoil animatedly, but didn't actually care since you knew she needed to smile, and so played along; and smile she did.
    The smile kick started the journey as Krystal nudged you into the river park beside the 3-way pedestrian intersection where you'd taken pause. "You know the Double LR is roughly east of here, so just keep going northeast till things look familiar. Normally I'd take the trails, but..." She looked around and then whispered "I think we're being followed... plus I want to see if Koume and Kotake remember me..." You abruptly stop and look around. "shhsh!" Krystal whispered, "Keep walking...!" You bent over to adjust your shoes, trying to look as nonchalant as possible, then continued.
    After nearly 2 miles of pathless forest, small unkempt trails started winding and braiding through the forest, and Krystal picked the path to walk. "We're close to the ranch. Does any of it look familiar, Link?" Your response was clearer to you than to Krystal as you picked up the pace and started marching. You recognize the path the fairy had led you, and began to jog... Not only retracing the steps, but the pace you took as well. "Link! Hey!" Krystal called out from behind, "Wait up!" She said as she began to chase after.
    As you neared the Witches’ Hut, Krystal had sudden second thoughts: "wait, maybe I should..." She started to mumble as Midna and Twila emerged from the camouflaged forest home. "That's not Koume and Kotake...!" She whispered sternly. You smile back at her and emerge from the forestry, holding up a hand in a frozen wave for the twins. "Link...!" Krystal "shouted" in a whisper.
    "Who's your friend?" Midna and Twila mutually asked. You turn around to smile at Krystal, who hesitantly approached, then, with a combination of courage and anger, approached Midna and Twila directly. "Where's Koume and Kotake? They've lived here all my life. I've never met you two." The twins exchanged a glance mixing concern with doubt. "We've lived here with our aunts all our lives and we've never met you-"
    Kotake emerged on her broomstick from the tree home, half cackling; half scolding, half teasing. Uncharacteristically, plain speaking, she carried on. "Enough! None of you children remember each other because you were too little!" Koume, rather, used her magic to appear beside her sister with a puff of smoke and a cackle. Kotake turned to glare at her. "It's no surprise you'd forget! Such rivals you were!" Koume spoke, ignoring her twin's glare.
    Both Koume and Kotake then looked toward you and greeted you simultaneously, "Hello, Link."
    All of you went inside the tree home, and were greeted with the sweet and pungent smell of brewing potion mushrooms. "Cremia is doing well, no? We must apologize, my sister and I. It’s tragic." Kotake began, followed by Koume, "You see, Cremia is one of very few remaining Hylians who are sensitive enough to be affected by the subtle workings of magic." Taking turns talking, "We had maintained a long and lasting friendship with her after we showed her how to make her own potions, but as the years went by..." They swapped, "... The mushrooms ran dry, and we've been searching for them all over the forest, to give to her, without a problem... until three years ago."
    Twila and Midna cut in, "That's when a lot of strange things started happening; here in the forest, in corners and dead ends of Hyruletropolis, around the depths of Lake Hylia and it shores, in the Gerudo Desert Wastes, and even deep within Death Mountain. Here, the forest denizens have taken to eating up all our mushrooms and uprooting as many bushes as they can find. In the desert, our family has stopped contacting us; the last thing we heard was they were run out of their home and left to survive in the wastes. A lot of activity in the last three years has left our dear aunts terrified of the implications." Their concern for their aunts was both touching and insulting, to which Koume snapped, "Terror nothing! We're not scared, just concerned!" Which Kotake argued, "Concerned enough to stay locked in our home in the woods and staying well out of sight!" They began to bicker, hovering on their broomsticks, shaking spoons at each other, heading back to the cauldron. "Witch!" one snapped as they dispatched the brew into separate bottles, followed by "Hag!" from the other. Twila and Midna both turned to each other and agreed, "Don't ever let me get like that!" simultaneously.
    Back outside, Twila and Midna hovered over the dead and ashen fire pit, Krystal and Link sat across from each other around it, and the four of them chatted about what they were going to do. No one could come up with any answers, and Krystal remembered she needed to get home.
    "We'll take you." Said Twila and Midna. "Thanks, really." Krystal started, "But we'll be fine. Take care of your aunts. Link will take me home. Right, Link?" She finished, nodding to you: Nodding to her. You all waved to each other, the twins retreated into the house, and you and Krystal disappeared on the trails leading back to her home. "We should hurry. Lead on… That way." Krystal directed.
    Deep in the woods, the trail started to become overgrown, and Krystal stopped you. "Hold on. We're almost there, but this is where it gets tricky. We have landmarks we have to remember to find the house. No visible trails lead there." Krystal took the lead and beckoned for you to follow her. You passed a few hollow and creepy-looking trees, wrapped around a boulder, which hid another tree, just off an overgrown path from another nearby park - a fishing-hole.
    She wound around the warped trees, then the larger fat tree, which blocked the view of a small slope into an underground chasm behind it, leading further off the beaten path and well beyond sight. As you descended behind the tree, they out of your sight and you out of theirs, a Purple Brawler emerged from behind while he lost sight of your path. He stood around awkwardly, looking for the two kids he'd just lost. He peeked into bushes and around large boulders, scratched his head, then belted out loudly and angrily in defeat before pushing along the trail in hopes of finding his target.
    "What was that?" Krystal said, looking back toward the distant but sharp and angry outburst from behind you. You look back a moment, turn, and shrug, then push on. The tiny chasm was easy to enter from behind that fat tree, but the ceiling began to close up overhead almost immediately. You were in more of a crawl space of a tunnel than a mere crack in the ground and had to crouch in places. "If we kept to the trail back there, we'd eventually wrap around back toward the river. Great fishing spot that way. There are also Forest Zoras who live near there. They seem to keep to themselves, but are said to be very dangerous if provoked. No one knows much else about them though, not even Ruto." The tunnel-chasm began to open up ahead and sunlight poured in, along with shadows of branches. Tapering into the Earth was a giant rock jutting in like a sheathed dagger, leaving the exit with a steep climb.
    "Careful here, it's easier leaving home than coming back!" Krystal giggled. She veered to the left and used a thick vine to stabilize her climb up the steep rock face, then tossed the vine in your direction when she got to the top, "It's easier on the side, but as long as you keep ahold of the vine, you'll be fine." She said, gesturing to the left side she'd climbed, then climbed down on the other side. When you reached the top, Krystal was nowhere in sight, while a large log cabin sat in the middle of a sunny glade, surrounded by thick stone and fat trees, submerged in a steep bowl-shaped depression in the Earth. One way in, one way out. The front door sat ajar and you suddenly feel an irrational tug of panic in your chest. You quickly clamber down and run to the front door with haste.
 
    You bolt through the door and fall over Krystal, rolling into her mother and knocking her to the floor as well. Krystal fumed, more confused than furious, "Link! What was that all about?! You just knocked my mom to the floor!" Her mother began laughing: A rounder, curvy woman with long, braided, green hair, and a nearly identical face to her daughter. Krystal grinned and stood up, offering her hand to her mother so to help her up as well. You stay on the floor, too embarrassed to get back up.
    "Mom; this is my friend, Link. We met-" Her mother interrupted her with a stiff, upright open palm. "I remember Link, you two first met when you two were too little to remember. It's nice to see that you've reconnected and become friends again!" She smiled. Krystal was sarcastic “At the shop? On his birthday?”
    "Oh! My name is Saria XI.” Her mom distracted “The women in our family have all been named after our ancestor, because she had been a Sage of the Forest Temple and I'm the eleventh generation. Krystal's father named her... Before I had a chance to explain any of this, so we left it at that..." She trailed off. Krystal hugged Saria, "It's okay mom! I love my name as much as I love yours!" Saria smiled halfheartedly then realized Krystal was explaining something important before everyone found themselves on the floor. "Oh! what was that about closing the shop early, Krys? You've never had trouble with customers befo..." Krystal interrupted, "It wasn't a customer, exactly... But... Something happened to distract me, and without focus, it will be all of the customers. So I figured it'd be better off if we closed early, rather than have bad service all day."
    Saria was still confused and becoming a little upset, "I don’t understand. What could have possibly distracted you all day long? Was there an electrical short in one of the light switches, or the register get stuck again?" Saria folded her arms, "You know how to fix the cash register, dear..." Krystal was getting impatient, "It wasn't anything technical!" and she looked over to you, in hopes you could bail her out. Her urgent look was enough to do the trick, though for the wrong reasons. Her mother snickered, "It's okay, I'll let it go. Just don't make a habit out of it, okay? Maybe you can teach Link how to run to shop together?" She winked. Krystal suddenly realized that her mother was trying to hint at something, and she groaned long and loud, "MOOOO-oooooooo-OOOOMMMM!" Then pushed her mother into the kitchen, "Link, you know the way? I think you ought to go home..." She vainly fought herself from blushing. 
    You smile and wave at them on their way into the kitchen, leave the cabin, close the door behind you, and take in a deep breath. 
    You stepped off the porch and looked into the trees and skies overhead. Another sigh of relief, then took off at a steady pace.    
    You backtracked from the cabin to the crevice, back to the overgrown path, and cautiously peeked around the tree and boulder. When you were sure no one was around, you hurried down the path, toward the ranch, running as quietly as possible. In your haste, you catch up with a furious and shady fellow and slow down, trying to keep your distance. The man stomped and shouted “quietly” at himself as he trudged along, so you held back and waited, giving the man ample time to put distance between you.
    More casually now, you take the paths' scenery and atmosphere in as you stroll, enjoying the feel of the woods. This casual pace made the departure trip thrice as long as your arrival time, and the sun was careening into the west, nearly exhausting the afternoon. Emerging from the woods close to the ranch, you could see a group of Brawlers gathering by the intersection where you and Krystal had entered the Woods. Waiting to see what they were doing, you assure yourself they weren't a threat only after several of them dispersed into town and only two remained, casually jeering at traffic. After waiting so long, you finally travel back across the bridge, into downtown.   As you passed the two remaining Brawlers, you hear one of them mutter something about you being "a little green punk." Up ahead, on the opposite end of the bridge, you could just barely make out a dark figure hopping over the railing and vanishing. You run ahead to get a better view, then slow down and watch once you are close enough to make out the Ninja wrap crawling alongside the edge of the bridge. You watch; fascinated by the grace by which this mysterious person leapt from the bridge into the trees nearby and vanished toward the skate park. You run ahead again and followed the bridge across the side path to halfway across before you were confronted by a museum separating the bridge path to the main intersection by the front of the park from the street below, bordering the rear. You hurry down, here, to the park, but could make no sign of any mysterious Ninja in the area. Goron Link on patrol, the familiar blue van under the bridge had just arrived, and several (newly) familiar faces started to show up from around downtown for the free food. You decide to stick around and people-watch again. You wander over to the other end of the park from the bridge, on the empty end, and get comfy in a quiet corner bench.
    Goron Link stopped to chat with a couple on a stroll, Zelda hurried back and forth under the bridge, no signs of brawlers or mafia, the sun was starting to light the dusk horizon with orange and yellow hues, and no signs of Ninjas either. You decided to stretch out and stood up in front of the bench. Doing a few stretches; forward bends, side twists, and deep breathing. As the couple departed from Goron Link, he raised his hands in a cheer and let out an audible "yahoooph!" as he gobbled up a small gift. You smile to yourself, and touch your toes, and inhale deep.
    The park breathed and sighed as people came to eat and dispersed slowly into the falling dusk. You remained mostly by the park bench all evening, and approached the van under the bridge only at the very end of the feed. Impa was washing the fold-out tables off and gathering up any napkins, utensils, plates, or other resources left behind as Zelda loaded them into the van or threw away rubbish. You walk around one table, toward the van and wait as Zelda loaded a box of canned chili into the back. She heard your approach and turned around to face you, standing awkwardly beside. 
    You stared at each other for a moment; and Impa noticed, waiting for Zelda to return. Finally, she approached, and formally introduced herself and Zelda, "Hello, Link. You've grown a lot since we were all last together. I am Zelda's attendant, Impa."
    Zelda noticed herself staring at you and interrupted Impa, "I don't suppose you'd remember me either, I barely remember you, when we were so little..." She trailed off. "My name is Zelda, we were all really little when all our parents last met together at the Double LR. I remember you, Link, and our friends, Ruto, Krystal, Malon, and the twins, Twila and Midna... I think Marin is the only one of us old enough to remember anything more than that though." Impa had resumed the cleanup while Zelda talked.
    She mentioned playing games with each other at the ranch long ago, drinking fresh milk straight from the cows, chasing cuccos, and expressed enjoying the wonders of meeting horses for the first time. No more than 2 minutes in, Impa cleared her throat and indicated toward the tables and gas stoves. Zelda politely excused herself, but you helped by carrying the collapsible tables into the back of the van.
    Impa thanked you for your help and entered the driver's seat, while Zelda lingered to talk. "Thank you for the help, Link. I hope you can come help us tomorrow evening; I can give you Impa's cell number so you can stay in touch with me.” You take the number she wrote down and waited awkwardly. Impa broke the silence and called for Zelda.
    You wave goodbye as Zelda climbed in, waving back, and they drove off. Before you could, or perhaps would, turn around to return home, a cyan racer sped past and followed the van a moment before revving past them and disappearing. You look back in the direction the car had come and noticed some Cyan Racer jumpsuits walking toward the park from the formerly Brawler shops across the street. Goron Link had noticed too and approached you under the bridge. Gently, but sternly, he said, "Relax, kid. They're just leaving. You should go home too."
    There was solemn gravel in his voice.
    You headed back toward home while fiddling with your new phone, sent a text to mom with the time and your location, then sent another asking to add Krystal's and Zelda's phone numbers to your contact list along with at least Impa’s number. Along the trip home, you notice the same old lady with the blanket shawl walking out of a small store, near home, and decide to take a look inside. The shop owner was a kind, stocky man with shiny widow’s peak forehead, lustrous blue hair on the back of his head, and a happy demeanor. He turned and greeted you right away, revealing a large yellow fox mask. "Hello, kiddo!" he nearly boomed from behind the mask, perhaps trying to startle the kids who came in or just thinking he needed to compensate more than necessary for his voice behind the mask.
    Still loudly, but muffled, "You have the look of a smart kid, so I'll tell ya a little secret!" He placed the reverse side of his hand beside his mask, pushing it aside to show his mouth, and leaned in as you approached the counter, lowering his voice theatrically. "There's a magical mask salesman coming to town soon, an' he'll be setting up shop in here. I've got a special deal to promote him by giving away this free mask!"
    You smile and put out your hands, but the shop keep continued on, pulling back and letting the mask fall over his mouth again. "But there's a small catch, you see. I need to make a living here, yeah?" he spoke up again to compensate for his muffled voice. "I can't give too many away for free, so it's more like a job... I'm passing the torch. You want the mask; you just gotta wear it and try to sell it. If you come back with the money, I can either let you keep the same mask for free, or give you a new one to try to sell. How do ya like that?"
    After rolling your head back and forth in thought, you nod and reach for the mask from the man. He then introduced himself as Kafei, relinquishing the mask and stroking his newly revealed and strangely blue beard, "and that is the Keaton Mask. It represents the tricky fox from old stories. Maybe you remember some of them?" Then he asked if you were here to buy anything from his shop. You decided you had to look around some more and see what there was. You notice small and medium bottles, a wooden sword and shield practice set, a Large Olde Hyrulean Wallet, and a Traditional Hunter's Tunic: Medium and Large Sizes.
    As you started to leave, Kafei asked, "You see anything you like? There's a special discount for employees, you know? Sell the mask, alright?" He said. Smiling, you nodded and left for home, wearing the Keaton Mask. You traveled the short trip home, entering the house, when you received your answer to the text about your friends. It was yes.
 
    "Oh good, you're ho-WHOAHHHEE! WHAT ARE YOU?" The mask frightened a sudden response when your mom emerged from the kitchen, so you took it off. You both sat on the couch and laughed. It was 'payday' and you received your allowance of 20r. Your mom took your GameBoy and entered the requested information, then thanked you for giving her a time and location update. "... and since you're proving you can be responsible..." she said, as she gave you two blue 5r bills, " your allowance just got a 5r raise and one-time-today-bonus." You two exchanged a hug, then she had asked about the mask before you retired to bed while she was mentioning something about a Keaton story she grew up with where he had tricked a man into becoming a Scrub, and the Deku-man used a circle of bushes and trapped Keaton there.
    The weekend had arrived and the slow weekend mornings in Hyrule meant everyone usually slept in or stayed indoors until lunchtime or later. You took advantage of the vacant mornings every weekend to practice Parkour, waking up extra early today for some reason. Probably due to all the excitement about the new Zelda box set, and your own coincidental experiences as of late.
    You were up before the sun had even begun to creep out from behind the horizon, and crept about the house softly, so as not to wake your mother; downstairs to the fridge for some milk, quietly pulling handfuls of cereal out into a bowl, and putting the milk back, ever gently closing the fridge as to make no sounds. You ate as quickly and quietly as possible before taking off. Out the front door, on the front step, you held your breath as you slowly close the door, as if taking an hour wasn't quiet enough. You stretched yourself out as you walked, taking extra long strides and walking extra slow, toward downtown for your Weekend Free Run. You looked forward to each run, but this would be the first time going into the city. Usually you'd either run laps around your house or just go to Ruto's house and back; or just stay and hang out with your friend. Perhaps it was just the recent drama and stimulation, but you were feeling extra adventurous and decided to explore downtown beyond the mall and skate park.
    Halfway there, the familiar blanket shawl obscures a misfortunate soul, hiding behind a tree, asleep. You wadded up and left some of that "worthless" money for her, both 5r bills. You felt a sense of pride when you walked away, and smiled.
    You decided you were close enough to downtown to begin really warming up and started jogging. Your travel time drastically changed the morning for you. For one thing, you'd have been running from the house from the beginning if you were going to Ruto's, but because you were not as familiar with the downtown maze of streets, you'd need all the energy you could get; at the expense of this morning lull, you realized. Once the sun started announcing himself you felt pressured to begin your delayed run. Your increased pace wasn't satisfactory, you wanted to run already!


 

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Bolero Flambé

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